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UI/UX - Week 5
WTWD 610 - Advanced Prototyping
| Term | Definition | Example |
|---|---|---|
| Dynamic Interfaces | User interfaces that change and adapt in response to user actions, providing a more engaging and personalized experience. | Implementing a dynamic search bar that displays suggestions as the user types. |
| Interactive Prototypes | Prototypes that simulate the actual functionality of the final product, allowing users to interact with the design as if it were fully developed. | Creating a prototype in Figma that allows users to navigate through different screens of a mobile app. |
| Prototype Quality | The overall effectiveness of a prototype in accurately representing the final product and providing a useful tool for testing and feedback. | Ensuring that a prototype has smooth transitions, clear interactions, and realistic data to provide a valuable user testing experience. |
| Collaborative Design | A design approach that involves multiple stakeholders working together to create a product, leveraging diverse perspectives and expertise. | Using Figma’s collaborative features to work with team members in real-time on a shared project. |
| Component-Based Design | A design methodology where interfaces are built using reusable components, ensuring consistency and efficiency in the design process. | Creating a library of buttons, input fields, and other UI elements in Figma to be reused across different projects. |
| User Feedback | Information provided by users about their experience with a product, used to make improvements and ensure the design meets user needs. | Conducting a survey after a user testing session to gather feedback on a prototype’s usability. |
| Recipe Card Design | A specific design exercise focused on creating a visually appealing and functional layout for a recipe card, often used as a practical project in design courses. | Designing a recipe card in Figma that includes ingredients, steps, and images in a clear and engaging format. |
| Visual Design | The practice of creating a product’s aesthetic, including color schemes, typography, and imagery, to enhance user experience and interface appeal. | Choosing a cohesive color palette and font family for a website to ensure a visually appealing and consistent design. |
| Advanced Prototyping | The use of sophisticated tools and techniques to create highly interactive and dynamic prototypes that closely mimic the final product. Advanced prototyping includes simulating complex user interactions and functionalities. | Using Figma to create an interactive prototype that includes animations, transitions, and conditional interactions. |
| Interactive Design | The creation of interfaces with focus on user interaction and feedback, ensuring that the user experience is engaging and intuitive. Interactive design emphasizes how the user interacts with elements on the screen. | Designing a form that provides real-time feedback as the user fills it out, highlighting errors or successes dynamically. |
| Group Critique | A collaborative session where designers present their work to peers to receive constructive feedback aimed at improving the design. Critique sessions help identify strengths and areas for improvement. | Presenting a prototype to classmates and receiving feedback on usability, aesthetics, and functionality. |
| Dynamic User Experience | An interactive and engaging user experience that responds to user actions with real-time feedback and changes. Dynamic experiences often involve animations, transitions, and interactive elements. | A website that changes content dynamically based on user inputs or selections without needing to reload the page. |
| Simulate User Interactions | The process of creating realistic user interactions within a prototype to test how users will interact with the final product. Simulations help in understanding potential usability issues and refining interactions. | Creating a clickable prototype in Figma that allows users to navigate through different screens and experience the app flow. |
| Collaborative Feedback | Input from multiple stakeholders, including team members and users, to refine and improve a design. Collaborative feedback is essential for identifying diverse perspectives and enhancing design quality. | Gathering feedback from team members and users to iterate on a prototype and improve its usability. |
| High-Fidelity Prototype | A detailed and interactive prototype that closely resembles the final product in look and function. High-fidelity prototypes are used to test user interactions and gather feedback before development. | Using Figma to create a high-fidelity prototype with realistic visuals, animations, and interactive elements. |
| Conditional Interactions | Interactive elements in a prototype that change behavior or appearance based on user actions or predefined conditions. Conditional interactions enhance the realism and functionality of a prototype. | Creating a prototype where a button changes color when clicked and displays a different message based on user input. |
| Feedback Loop | A process in which feedback is continuously gathered and used to make iterative improvements to a design. Feedback loops ensure that designs evolve based on user needs and preferences. | Iterating on a design based on user testing feedback to enhance usability and functionality. |
| Microinteractions | Small, interactive moments that enhance the user experience by providing feedback, guiding tasks, and improving usability. Microinteractions often involve subtle animations and visual cues. | Adding a microinteraction where a button subtly pulses to draw attention when hovered over. |