click below
click below
Normal Size Small Size show me how
UI/UX - Week 3
WTWD 610 - Project Management in UI/UX
| Term | Definition | Example |
|---|---|---|
| Project Management | The application of processes, methods, skills, knowledge, and experience to achieve specific project objectives within agreed parameters. | Using project management tools like Trello or Asana to track tasks and deadlines for a UI/UX design project. |
| UI/UX Project Lifecycle | The series of phases that a UI/UX project goes through from inception to completion, including research, design, development, testing, and launch. | Following the steps of user research, wireframing, prototyping, user testing, and final implementation. |
| Task Prioritization | The process of determining the order in which tasks should be completed based on their importance and urgency. | Using a prioritization matrix to decide which features of a social media app to design first. |
| Timeline Development | Creating a schedule that outlines the start and end dates for each phase of the project, ensuring timely delivery of the final product. | Developing a Gantt chart to visualize the project timeline and track progress. |
| Comprehensive Project Plan | A detailed document that outlines the project's scope, objectives, timeline, tasks, and resources needed to complete the project. | Creating a project plan for a social media app that includes user personas, wireframes, and a development schedule. |
| CI/CD (Continuous Integration/Continuous Deployment) | A method to frequently deliver apps to customers by introducing automation into the stages of app development. CI/CD is a best practice for DevOps teams. | Using CI/CD pipelines to automate the testing and deployment of new features for a digital product. |
| Workflow Optimization | Improving the efficiency and effectiveness of workflows to enhance productivity and meet project milestones. | Streamlining the design review process to reduce feedback cycles and speed up project completion. |
| Project Milestones | Key points or significant events in the project timeline that mark the completion of major phases or deliverables. | Reaching the user testing phase or completing the final design prototype. |
| Auto-Layout (in Figma) | A feature in Figma that allows designers to create responsive designs by automatically adjusting the layout of elements based on the content and screen size. | Using Auto-Layout to create an image gallery that resizes and repositions images dynamically. |
| Task List | A detailed list of tasks required to complete a project, often organized by priority and deadlines. | Creating a task list for the social media app project, including tasks like "Create wireframes" and "Conduct user testing". |
| Project Planning | The process of defining the project's objectives, scope, timelines, tasks, and resources needed to complete the project successfully. | Developing a project plan that outlines each phase of the UI/UX design process for a new app. |
| Group Activity | Collaborative exercises where students work together to solve problems, generate ideas, or complete tasks. | Participating in a group activity to brainstorm and plan the project phases for a social media app. |