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UI/UX - Week 2
WTWD 610 - Design Fundamentals & User-Centric Design
| Term | Definition | Example |
|---|---|---|
| Design Thinking | A problem-solving approach that involves understanding the user's needs, challenging assumptions, and redefining problems to identify alternative strategies and solutions. | Following the stages of design thinking: Empathize, Define, Ideate, Prototype, and Test. |
| Empathize | The first stage in design thinking, focusing on understanding the user's needs, experiences, and emotions. | Conducting user interviews and observations to gather insights about the user's challenges and preferences. |
| Define | The second stage in design thinking, where designers synthesize information from the empathy stage to define the core problems or pain points. | Creating a problem statement that clearly articulates the user's needs and challenges. |
| Ideate | The third stage in design thinking, involving generating a wide range of ideas and potential solutions to the defined problems. | Brainstorming sessions where team members propose various solutions without judgment. |
| Prototype | The fourth stage in design thinking, where designers create scaled-down versions or models of the proposed solutions to test and iterate. | Building a simple mockup of a new app feature to gather user feedback. |
| Test | The final stage in design thinking, involving testing the prototypes with users to refine and improve the solutions based on their feedback. | Conducting usability testing sessions to observe how users interact with the prototype. |
| User Persona | A fictional character created to represent a user type that might use a product, service, or brand in a similar way. Personas help designers understand user needs, experiences, behaviors, and goals. | Creating a persona named "Tech-Savvy Tom" who is a young professional and heavy smartphone user. |
| Microinteraction | A single interaction with a product that accomplishes one task, often involving small design elements that enhance the user experience. | A subtle animation when a user likes a post on a social media app. |
| User-Centric Design | An approach to designing products and services that prioritize the needs, preferences, and limitations of the end user. | Iteratively testing and refining a website layout based on user feedback to ensure it is intuitive and accessible. |
| Design Fundamentals | The basic principles and elements of design, such as balance, contrast, alignment, repetition, proximity, and hierarchy, which guide the creation of visually appealing and functional designs. | Using contrast to highlight important elements on a webpage, ensuring they stand out to users. |
| User Persona Creation with AI | Using artificial intelligence tools to generate detailed user personas based on data and patterns. | Using AI to analyze user data and create personas that accurately represent different segments of the user base. |
| Interaction Design | The practice of designing interactive digital products, environments, systems, and services, focusing on creating engaging interfaces with well-thought-out behaviors. | Designing a responsive navigation menu that adapts to different screen sizes. |