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HCI1-Module 1
Introduction to HCI: History and Design Rules
Question | Answer |
---|---|
_____________ is a field of study focusing on the design of computer technology and the interaction between humans (the users) and computers. Ergonomics Human-Computer Interaction Computer Design Fundamentals Information Technology | Human-Computer Interaction (HCI) |
HCI emerged in the early 1980s, initially as a specialty area of Computer Science. True or False? | True |
HCI intersected with cognitive science and human factors engineering. True or False? | True |
It is a name for a community of communities. Society HCI Barangay Ecosystem | HCI |
Human Factor is also called Ergonomics. True or False? | True |
It is the study of human capabilities, limitations, and performance. | Ergonomics |
HCI is concerned with the design of systems that are efficient, safe, comfortable, and even enjoyable. True or False? | False, it is Ergonomics. |
Ergonomics may also be referred to as _________________. user design cognitive science user experience human factor | human factor |
Algorithm studies the human, its capabilities together with its limitations, and performance. True False | False, Ergonomics studies... |
There is no combined concept regarding an HCI professional. True False | True |
HCI principle includes the human ___________________ and ___________________. capabilities interactions limitations organizations | capabilities and limitations |
The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it. True False | False, "without" |
The "Segway" is a good example of a successful product. Group of answer choices True False | False |
If a product is usable and useful, is it possible to say that users may not want to use it? Group of answer choices True False | True |
A usable product is also useful. Group of answer choices True False | True |
Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman. Group of answer choices True False | False |
Using both knowledge in the world and knowledge in the head is presented under __________________________. Group of answer choices 7 Fundamental Design Principles 10 Heuristic Principles 8 Golden Rules of Interface Design ISO9241 | 7 |
Inactive menu colored in grey on applications is an example of _ constraint because _. Semantic, it limits you with the current state of the system Cultural, it is not used by other people | Semantic, it limits you with the current state of the system |
This concept of Norman's principle answers the question “I think I have seen this before?” Group of answer choices Consistency Feedback Visibility Mappings | Consistency |
The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design? | Consistency |
While navigating an application, you noticed that some of its menus were disabled in the current state where you are right now. This scenario is an example of what Constraint Semantic Cultural Technical Physical | Constraint - Semantic |
The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept? Group of answer choices Visibility Constraint Affordances Feedback | Affordances |
According to Allen Newell, user proficiency profile shows us how knowledgeable the users in the interface and domain. Group of answer choices True False | False |
Browsing the internet to do your homework is under what time scale of human action. Group of answer choices Social Biological Cognitive Rational | Cognitive |
Users have tremendous variability. Group of answer choices True False | True |
This property is also called as the frequency of sound. Group of answer choices Loudness Scanpath Timbre Pitch | Pitch |
A poor lighting may lead to misperception of colors. Group of answer choices True False | True |
This device is usually used in sport science to analyze athletes’ vision through a computer. Group of answer choices Biosensing Eye-tracking Motion-tracking Computer vision | Eye-tracking |
It is the process by which the brain interprets and organizes the chaos that bombards our senses. Group of answer choices Perception Cognition Remembering Forgetting | Perception |
It is a reasoning that formulates hypotheses to explain a phenomenon. Group of answer choices Deductive Inductive Objective Abductive | Abductive |
It is the process of conscious intellectual activity. Also, refers to us as thinking. Group of answer choices Forgetting Cognition Perception Remembering | Cognition |
You observe that multitasking on your computer slows down its performance, you decided to upgrade its hardware for it to perform better. With this, which component you most likely need to update. Group of answer choices RAM CPU GPU LAN | RAM |
Printer is an example of paper input device. Group of answer choices True False | False |
Scanner is an example of paper input device. Group of answer choices True False | True |
It is where the user starts doing the task in the input language. Group of answer choices Articulation Observation Performance Presentation | Performance |
In the observation stage, the interface translates the input language into stimuli for the system. Group of answer choices True False | FAlse |
Computer science studies the human, its capabilities together with its limitations, and performance. True False | False, it is Ergonomics |
HCI is a name for a community of communities. True False | True |
HCI is a research area initially a specialty area in computer science embracing ____________________ and ____________________. i. cognitive science ii. artificial intelligence iii. data science iv. human factors engineering | i and iv |
One of the goals in HCI is to understand the factors that determine how ___________ use technology. computer people interaction task | people |
In HCI, designing includes the capabilities and limitations of human and computer. True False | True |
______________ includes the comfort of using the system not only achieving its goal. Usability Usefulness Ease of Use Accessibility | Usefulness |
If a product is useful then we can also say that it is usable. True False | False, common sense |
A product is either being useful or usable but not both. True False | False, can be both |
Ben Schneiderman is the author of ________. 8 Golden Rules 7 Principles 10 Heuristic ISO 9241 | 8 Golden Rules |
ISO 9241 is the effectiveness, efficiency, and satisfaction in which the specified users achieve specified goals in an environment. True False | True |
The statement "users should be able to see it to use it” is under what concept? Cultural Constraint Affordances Visibility | Visibility |
This concept of Norman's principle states that for every action there should be a reaction. Group of answer choices Feedback Affordances Mappings Visibility | Feedback |
What is wrong with this design as shown in the image below. Design violates visibility, buttons cannot be seen Design violates affordances, no attribute to be used Design violates mappings, buttons are confusing | Design violates mappings, buttons are confusing // Image is a photo of an elevator with buttons misplaced. |
You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: feedback mapping affordance visibility | feedback |
Different buttons but the same function is an example of violations against the concept of consistency. True False | True |
Presentation is where the user starts doing the task in the input language. Group of answer choices True False | True |
It is a functioning arrangement or condition. Group of answer choices Latency Mappings Mental Models Modes | MOdes |
In gaming, we usually here FPS drop which means that the display scenario of the game was not displayed accordingly with the response of the player. This delay in control-display relationship is called _______________. Group of answer choices Gain and | |
It tells you something about an object, and how it is referenced in an interface. Group of answer choices Property sensed Latency Gain and transfer Spatial |