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1.7/1.8 Vocab
| Term | Definition |
|---|---|
| sprites | graphic objects that may be moved on-screen or otherwise manipulated |
| Variables | placeholders in a device’s memory that store a value a program is using. |
| data type | The type of information stored in a variable. Number, String, and Boolean are common types. |
| trace table | A chart used by programmers to keep track of the values of variables in their program. |
| trace an algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly. |
| assignment statement | A line of code that assigns a value to a variable. |
| Decompose | To break a problem down into smaller pieces. |
| Pixels | Any one of the very small dots that together form the picture on a digital screen. The word is short for picture element. |
| Declares | To create a variable in a program and give it a name. |
| Global | A keyword used when declaring a variable; makes the variable available to all the blocks in the program. |
| scope of a variable | The part of a program where a variable is visible and can be used by the code. |
| Design brief | A written plan that identifies a problem, its criteria, and its constraints. It is used to encourage thinking about all aspects of a problem before attempting a solution |
| design process | A systematic, problem-solving strategy that designers follow to come up with a solution to a problem. |
| beta test | The stage of game development where a limited number of players test out the completed features and navigation, and report any bugs that need to be fixed before the gold release. |
| Initialize | To assign a variable its initial, or first, value. |