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Programming Basics
ECS Programming Unit
| Term | Definition |
|---|---|
| Program | Provide a computer (or other machine) with specific coded instructions for the automatic performance of a particular task. |
| Code | A collection of computer instructions written using human compatible computer language. |
| Syntax | The arrangement of words, numbers, symbols, and phrases to create code. |
| Loop | A programmed sequence of instructions that is repeated until or while a particular condition is satisfied. |
| Variable | A data item that may take on more than one value (or identity) during the running of a program |
| Conditional Statement | A command that uses IF-THEN-ELSE logic. *Example: when commanding a sprite to move, you could write the code so that IF the path is clear ahead THEN move forward ELSE turn right. |
| Sprite | A computer graphic that may be moved on-screen and manipulated or changed. |
| Bug | A defect (or a problem) in the code or routine of a program. |
| Debug | Problem solving to find and resolve a problem, error, or fault with a software’s code |
| User Interface | The place where interaction between humans and machines occurs. Requires the use of input devices and software. |