Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ATR Memory Items

Failure Memory ItemAdditional
LO PITCH IN FLIGHT PL (affected engine)……Flight idle CL (affected engine)…..Feather then fuel shut off END
Smoke Oxygen Masks…..Don 100% Goggles …………….On Crew Communication…..Establish Recirc Fans 1+2……………..Off AP………………………On END
Stall Control Column…..Push Eng. Power…………..Increase If Flaps 0………………Flaps to 15 Bank……………….…….Wings Level END
Severe Icing IAS…..Icing bug+30 or Icing Bug if Flaps 15 Power Management…..MCT PL……Adjust CL…….1+2 100% OVR END
DC GEN 1+2 FAULT PF…..Captain DC GEN 1…..Reset DC GEN 2…..Reset *If one DC GEN Recovered DC GEN 1(2) Fault procedure apply *If no DC GEN Recovered HYD GREEN PUMP…..OFF TRU…..ON *If no TRU arrow light Max time in IMC 30min TRU…..OFF Land ASAP
ENG 1+2 Flameout PF…..Captain PL…..1+2 FLIGHT IDLE *If NH drops below 30%, no automatic relight CL…..1+2 Feather then fuel shutoff END
ENG 1(2) Flame out in Flight PL……AFFECTED ENGINE FLIGHT IDLE *if NH drops below 30% no automatic relight CL……AFFECTED ENGINE FEATHER THEN FUEL SHUTOFF END
Unreliable Airspeed AP/YD……OFF FD……STANDBY PITCH……MAINTAIN TRQ……MAINTAIN *if at takeoff or go around below 1500ft PITCH…..IMMEDIATELY TO 8* ICING CONDITIONS …..ESCAPE VOLCANIC ASH CONDITIONS……ESCAPE END
PEC 1(2) FAULT *if during approach below 400ft GO AROUND……PERFORM END
Flaps Unlock *if before V1 …..TAKEOFF ABORT *if after V1 …Vr and V2 speeds automatically increase *if during approach below 1500ft …..GO AROUND……PERFORM …..VGA not less than Vminops END
ENG 1(2) Flameout at Takeoff Autofeather……Check Uptrim……Check *if not Uptrim PL 1+2……Advance to the Ramp *if no BLEED 1+2 Fault BLEED 1+2……OFF -ONCE AIRBORNE- LDG GEAR……UP -AT ACCELERATION ALTITUDE- ALT MODE……SET -AT VFTO- PL…..TO THE NOTCH PWR MGMT……MCT *if normal conditions FLAPS……0 Speed Target……Check VFTO *if Icing conditions FLAPS…….MAINTAIN 15 Speed target….Check Icing Bug IAS MODE……SET PL…..Affected ENG FLIGHT IDLE CL…..Affected ENG FEATHER THEN FUEL SHUTOFF
Pitch Control Jam at Takeoff or Landing Control Columns……Uncouple Free Control Column……Identify PF……Free Control Column Side END
ENG FIRE AT TAKEOFF -ONCE AIRBORNE- LDG GEAR……UP -AT ACCELERATION ALTITUDE- PWR MGMT……MCT -AT VFTO- *if normal conditions FLAPS……0 *if icing conditions FLAPS….REMAIN AT 15 PL……AFFECTED ENG FLIGHT IDLE CL……AFFECTED ENG FEATHER THEN FUEL SHUTOFF FIRE HANDLE…..AFFECTED ENG PULL *if fire persists after 10 seconds AGENT 1……AFFECTED ENG DISCHARGE *if fire persists after 30 seconds AGENT 2……AFFECTED ENG DISCHARGE
EMERGENCY DESCENT Oxygen Mask……As Required Goggles……As Required Crew Communication……As Required Descent……Initiate PL…..1+2 Flight idle CL……1+2 100% OVR END
ENG FIRE OR SEVERE MECHANICAL DAMAGE ON GROUND Aircraft……Stop Brake Handle……Parking PL……1+2 GROUND IDLE CL……1+2 FEATHER THEN FUEL SHUTOFF FIRE HANDLE……1+2 Pull *if fire persists AGENT 1……affected ENG DISCHARGE *if fire persists after 30 seconds AGENT 2……affected ENG DISCHARGE END
PITCH DISCONNECT Free Column……Identify PF……Free Control Column Side Max Speed……180 knots END
Created by: DMicklewhyte
Popular Aviation sets

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards