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Reshanda B. U1 - 1-3

Unit 1 Lessons 1 - 3

TermDefinition
Editor The large window where we type our code (on the left)
Line Numbers The number at the beginning of each line
Run After we type in our code, we click the "Run" button to execute the program
Output Panel Shows the end result of a successful code (top right)
Console This box contains error messages (bottom right)
Editor Keys A button that when clicked, displays a list of Shortcut Keys
Comments Begin with two dashes and a space (--); they mark lines that are ignored by the computer; for comments with several lines use {-comment-}
Defintions Have an equal sign separating the word that's being defined at the left of the equal sign from the right of the equal sign Ex: head=body
Keywords Special words that are used to modify the way a computer program works (boldface)
Import Adds functionality by using code that other people wrote (libraries)
Program The line of the code that's activated when you click the "Run" button (line where CodeWorld starts reading)
Where Begins a block of code that can be used only in the line immediately above it; Organizes code in independent chunks that don't interfere with each other
Identifies names of variables or functions
Operators Math symbols +, -, *, and /
Punctuation [] - square brackets used for lists () - round parentheses used for tuples and arguments , - used to separate elements in lists and tuples
Literal Data Includes numbers such as 1 or text that's enclosed in double quotes like "Chuck Wagon"
Ethics The moral principles applied to a person's actions
Plagiarism The unethical act of passing off someone else's work as your own
Problem Solver A thinker that takes all of the knowledge and resources at hand to design solutions
Perserverance The act of continuing to attempt something difficult, even if it takes a long time to succeed, often after many failures
Growth Mindset The belief that you can learn and grow through perseverance and resilience
Debugging The process of searching for, identifying, and fixing errors in a code/program
Facilitating Questions Questions that are used to guide conversation rather than provide answers
Constructive Criticism Suggesting improvements or questioning a decision in a healthy and supportive manner
Specification A statement at the top of the input panel that specifies the purpose of the program (as a comment so it is ignored by the program).
Documentation A description of all the available libraries for your reference.
Library A collection of predefined functions.
Import Statement Using the keyword Import followed by the name of the library being imported. Once the library is imported into the code, the programmer can use any function defined in that library.
Hanging Indent Formatting of a paragraph, citation, or definition for which all lines except the first are indented.
Type A general classification of data that describes how it is intended to be used.
List A collection of objects of the same type
Empty List A list with no objects inside
Function A predefined process applied to an input to produce an output.
Input An expression or object that is passed to a function.
Output An expression or object that results from what the function does to the input.
Type A general classification of data that describes how the data is intended to be used.
Created by: user-1740963
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