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jazminw U1: 1-3
Unit 1 Lessons 1 - 3
| Term | Definition |
|---|---|
| Editor | the large window where we type our code (on the left) |
| Line Number | the number at the beginning of each life |
| Run | after we type in our code we click the "Run" button to execute the program |
| Output Panel | shows the end result of a successful code (top right) |
| Console | this box contains error messages (bottom right) |
| Editor Keys | a button that when clicked, displays a list of shortcut keys |
| Comments | begins w/ two dashes and a space ( - - ) |
| Definitions | has equal sign separating words example: head = body |
| Keywords | special words that are used to modify the way a computer program work (boldface) |
| Identifiers | names of variable or functions operations |
| Operations | math symbols +, -, *, and / |
| Literal Data | includes numbers such as 1 r text that's enclosed in double |
| Ethics | the moral principles applied to a person's actions |
| Plagiarism | the unethical act of passing off someone else's work as your own |
| Problem solver | a thinker that takes of the knowledge & resources a had t design solution |
| Perservance | the act of continuing to attempt something difficult, even if it takes a long time to succeed, often after many failures |
| Growth Mindset | the belief that you can learn & grow through perseverance and resilience |
| Debugging | the process of searching for identifying ad fixing errors in a code/program |
| Facilitating Questions | questions that are used to guide conversation rather than provide answer |
| Constructive Criticism | suggesting improvements or questioning a decision in a healthy and supportive manner |
| Puncuation | [ ] - list ( ) - arguments , used to separate elements in lists and tuples |