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Emmanuel S. U1 - 1-3
Unit 1 Lessons 1-3
| Term | Definition |
|---|---|
| definitions | = sign separating the word that is being defined at the left the head the expression that it stands for at the right the body head=body |
| keywords | special words that are used to modify the way a computer program works. shown in boldface in the editor |
| import | add functionality to your program using code that other people wrote. code is stored in libraries inside the computer. |
| program | Marks the line that is activated when you click the "Run" button. Code World's program starts at the line indicated by the keyword program. |
| where | The start of a block of code that can be used only in the line immediately above it. |
| identifiers | The names of variables or functions. |
| operators | arithmetic (multiplication) and / (division) add and subtraction |
| punctuation | square brackets used to delimit lists, round parentheses, used to delimit tuples and arguments, comma used to separate elements in lists and tuples. |
| literal data | include numbers (1) and text in double quotes("CHUCK WAGON".) |
| editor | The large between the icons and the buttons. |
| line numbers | Numbers at the beginning of each editor line. |
| run | Run means when you execute the program. |
| comments | Comments have two dashes, space, and mark lines that is ignored by the computer. You can also comment out several lines at once by starting with {- and -} |
| specification | top of the input that specifies purpose of program |
| documentation | all available libraries for reference |
| import statement | the keyword import followed by the name of the library being imported once imported it can use any function in library |
| library | predefined functions |
| hanging indent | formatting of a paragraph ,citation, for which all lines except the first are indented |
| ethics | The moral principles of a person's actions. |
| plagiarism | The unethical act of passing off someone else's work as your own. |
| problem solver | A thinker that takes up all the knowledge and resources to design a solution towards a problem. |
| perseverance | The act of continuing to attempt something difficult no matter how many attempts it takes. |
| growth mindset | The belief that you can grow and change as a person through perseverance and resilience. |
| debugging | The process of searching for, identifying, and fixing errors in a code/program |
| Facilitating questions | Questions that are used to guide conversation rather than provide answers |
| constructive criticism | questioning a decision in a healthy and supportive manner |