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Rilee K - U1: 1-3
Unit 1 Lessons 1 - 3
Term | Definition |
---|---|
editor | the large window where we type our code (on the left) |
line number | the number at the beginning of each line |
run | after we type in our code, we click the "run" button to execute the program |
comments | when something begins with two dashes and a space mark lines that are ignored by the computer |
definitions | when something has an equal sign separating the word that is being defined |
keywords | special words that are used to modify the way a computer program works |
identifiers | all the other words in the code |
literal data | includes numbers, such as 1, or text, which is enclosed in double-quotes, such as "CHUCK WAGON" |
ethics | the moral principles applied to a person's actions |
plagarism | the unethical act of passing off someone else's work as your own |
problem solver | a thinker that takes all of the knowledge and resources at hand to design solutions |
perseverance | the act of continuing to attempt something difficult, even if it takes a long time to succeed, often after many failures |
growth mindset | the belief that you can learn and grow through perseverance and resilience |
debugging | the process of searching for, identifying, and fixing errors in a code/program |
facilitating questions | questions that are used to guide conversation rather than provide answers |
constructive criticism | suggesting improvements or questioning a decision in a healthy and supportive manner |
specification | a statement at the top of the input panel that specifies the purpose of the program |
documentation | a description of all the available libraries for your reference |
library | a collection of predefined functions |
import statement | using the keyword Import followed by the name of the library being imported |
hanging indent | formatting of a paragraph, citation, or definition for which all lines except the first are indented |
header | the header consists of 4 components: specification, name & date, import statements, and the program |
body | where the actual code is |
program | tells to computer where the actual code is |