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Shynia B. - U1: 1-3
| Term | Definition |
|---|---|
| Ethics | The moral principles applied to a person's actions |
| Plagiarism | The unethical act of passing off someone else's work as your own |
| Problem Solver | A thinker that takes all of the knowledge and resources at hand to design solutions |
| Perseverance | The act of continuing to attempt something difficult, even if it takes a long time to succeed, often after many failures |
| Growth Mindset | The belief that you can learn and grow through perseverance and resilience |
| Debugging | The process of searching for, identifying, and fixing errors in a code/program |
| Facilitating questions | Questions that are used to guide conversation rather than provide answers |
| Constructive Criticism | Suggesting improvements or questioning a decision in a healthy and supportive manner |
| Specification | A statement at the top of the input panel that specifies the purpose of the program (as a comment so it is ignored by the program). |
| Documentation | A description of all the available libraries for your reference |
| Library | A collection of predefined functions. |
| Import statement | Using the keyword Import followed by the name of the library being imported. Once the library is imported into the code, the programmer can use any function defined in that library. |
| Hanging indent | Formatting of a paragraph, citation, or definition for which all lines except the first are indented. |
| Type | a general classification of data that describes how it is intended to be used. |
| List | a collection of objects of the same type |
| Empty list | a list with no objects inside |
| Function | A predefined process applied to an input to produce an output. |
| Input | An expression or object that is passed to a function. |
| Output | An expression or object that results from what the function does to the input. |
| Editor | the large window where we type our code (on the left) |
| Line numbers | the numbers at the beginning of each line |
| Run | after we type in our code, we click the "Run" button to execute the program |
| Output panel | shows end result of a successful code (top right) |
| Console | this box contains error messages (bottom right) |
| Editor keys | a button that when clicked, displays a list of shortcut keys |
| Comments | begin w/ two dashes and a space (-- ); they mark lines that are ignored by the computer; for comments with several lines use [-comment-] |
| Definitions | have an equal sign separating the word at the left from the right example: head=body |
| Keywords | special words that are used to modify the way a computer program works (bold) |
| Identifiers | names of variables or functions |
| operators | math symbols +, -, *, and / |
| Literal data | includes #'s such as 1 or text that's enclosed in double quotes like "CHUCK WAGON" |