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Genesis B. U1- 1-3

Unit 1 Lessons 1 - 3

TermDefinition
Modeling Identify the problem and what you need to find the solution
Transformation and Composition Before working on a solution, you need to understand all the parts of the problem once you understand each part, you can break the problem into smaller tasks.
Encapsulation and Generalization Encapsulation is like a template that can be reused when part of a bigger problem. Generalization is like a template that can be reused when part of similar but different problem.
Data Structures and Algorithms Writing out the steps you need to follow so that you get the same solution every time when a solution is carried out by on algorithm, the solution becomes reusable.
Comments Are text notes added to the program to provide explanatory information about the source code.
Operator A character that represents a specific mathematical or logical action or process.
Punctuation Indicating the beginning and end of code blocks, functions, and expressions.
Keywords Predefined, reserved words used in programming that have special meanings to the compiler.
Editor The large window where we type our code (on the left)
Line numbers The number at the beginning of each line
Run After we type in our code, we click "Run" button to execute the program.
Output Panel Shows the end result of a successful code (top right)
Console This box contains error messages (bottom right)
Editor keys A button that when clicked, displays a list of shortcut keys.
Comments Begin w/two dashes and a space (--); they mark lines that are ignored by the computer, for comments with several lines use {-comment-}
Definitions Have an equal sign separating the word that's being defined at the left of the equal sign from the right of the equal sign.
Keywords Special words that are used to modify the way a computer program words (boldface)
Import Adds functionality by using code that other people wrote (libraries)
Program The line of the code that's activated when you click the "Run" button (line where CodeWorld starts reading)
Where Begins a block of code that can be used only the line immediately above it, Organizes code in independent chunks that don't interfere w/each other.
Identifiers Names of variables or functions.
Operators Math symbols +, -, *, and /
Punctuation [ ] square brackets used for lists
Punctuation ( ) round parentheses used for tuples and arguments
Punctuation , comma used to separate elements in lists and tuples.
Literal Data Includes numbers such as 1 or text that's enclosed in double quotes like "CHUCK WAGON"
Ethics The moral principles applied to a person's actions.
Plagiarism The unethical act of passing off someone else's work as your own.
Problem Solver A thinker that takes all of the knowledge and resources at hand to design solutions.
Perseverance The act of continuing to attempt something difficult, even if it takes a long time to succeed, often after many failures.
Created by: user-1742457
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