click below
click below
Normal Size Small Size show me how
Merry P. - U1: 1-3
Term | Definition |
---|---|
Ethics | The moral principles applied to a person's actions |
Plagiarism | The unethical act of passing off someone else's work as your own |
Problem Solver | A thinker that takes all of the knowledge and resources at hand to design solutions |
Perseverance | The act of continuing to attempt something difficult, even if it takes a long time to succeed, often after many failures |
Growth Mindset | The belief that you can learn and grow through perseverance and resilience |
Debugging | The process of searching for, identifying, and fixing errors in a code/program |
Facilitating questions | Questions that are used to guide conversation rather than provide answers |
Constructive Criticism | Suggesting improvements or questioning a decision in a healthy and supportive manner |
Specification | A statement at the top of the input panel that specifies the purpose of the program (as a comment so it is ignored by the program). |
Documentation | A description of all the available libraries for your reference. |
Library | A collection of predefined functions. |
Import statement | Using the keyword Import followed by the name of the library being imported. Once the library is imported into the code, the programmer can use any function defined in that library. |
Hanging indent | Formatting of a paragraph, citation, or definition for which all lines except the first are indented. |
Type | a general classification of data that describes how it is intended to be used. |
List | a collection of objects of the same type |
Empty list | a list with no objects inside |
Function | A predefined process applied to an input to produce an output. |
Input | An expression or object that is passed to a function. |
Output | An expression or object that results from what the function does to the input. |
Function signature | Code that identifies what data type the function takes as an input, and what data type it produces as its output. |
Editor | The large window where we type our code (on the left) |
Line Numbers | The numbers at the beginning of each line |
Run | After we type in our code, we click "Run" button to execute the program |
Output Panel | Shows the end result of a successful code (top left) |
Console | This box contains error messages (bottom right) |
Editor Keys | A button that when clicked, displays a list of shortcut keys |
Comments | Begin with two dashes and a space and mark lines that are ignored by the computer. You can also comment out several lines at once by starting with {- and putting -} at the end. |
Definitions | Have an equal sign separating the word that is being defined, at he left (the head), from the expression that it stands for, at the right (the body). |
Keywords | Are special words that are used to modify the way a computer program works. They are usually shown in boldface in the editor. |
Identifiers | All the other words in the code which are names of variables or functions.) |
Operators | Math symbols +, -, *, and / |
Punctuation | 1. [ and ] (square brackets, used to delimit lists) 2.( and ) (round parentheses, used to delimit tuples and arguments) 3. , (comma, used to separate elements in lists and tuples) |
Literal data | Numbers, such as 1, or text, which is enclosed in double-quotes, such as "CHUCK WAGON". |