click below
click below
Normal Size Small Size show me how
Game Develpoment
Quiz to game development
| Question | Answer |
|---|---|
| A development process compose of three stages | game development |
| Three stages in game development process | Pre-production, Production and Post Production |
| What is game development | The art of creating games and describes a games design, development and release. It may include concept generation, designing, building, testing and release. |
| What are the important things to consider in making a game? | game mechanics, rewards, player engagement and level design |
| A developer can be: | programmer, sound designer, artist or designer and many other role in the industry |
| What is game design | refers to the conceptual side of things |
| What is game development | is a broader term that covers game design and additionally includes technical implementation of the game concept |
| Things to do in pre-producion | Making game development document, and game pitch |
| Things to do in production | Design, programming, arts, graphics and audio, testing |
| Things to do in post-production | Bug fixing and new content |
| Examples of game development and document tools | Trello, Nuclino, HacknPlan, Basecamp |
| 2D Game engines | Buildbox, Construct 3, Game Maker Studio, RPG Maker, GDevelop, Unity |
| 3D Game engines | Buildbox, Cry Engine, Godot, Lumberyard |
| 3D Modeling software | Photoshop or krita. Maya, 3DS and Blender to Zbrush |
| Audio and Editing Software | FMOD and Wwise |
| What is DAW | Digital Audio Workspace |
| One of the least aspects of game development, but it's usually what makes the difference between a successful project and a failed one. | Planning |
| How to plan a game development project | Selecting the right game planner software, initial planning, proofing your game concept, create a task backlog, putting together a production schedule |
| Fundamentals of game design | Computer science, creative writing, graphics and design |
| the act of deciding what the a game should be | Game designing |
| Some aspects to decide what a game should be | Gameplay, world building, level design, characters and dialogues, story lines, music and sound effects, User interface |
| What is inside a Game Design Document (GDD) | executive summary, gameplay, mechanics, game elements and assets |
| It defines how player interacts with the game | Gameplay |
| It defines the look and the feel of the game, it is exceptionally important | Aesthetic |