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CSP Unit 3
Term | Definition |
---|---|
User Interface | the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics. |
Input | data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text. |
Output | any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text. |
Program statement | a command or instruction. Sometimes also referred to as a code statement. |
Program | a collection of program statements. Programs run (or “execute”) one command at a time. |
Sequential Programming | program statements run in order, from top to bottom. |
Event driven programming | some program statements run when triggered by an event, like a mouse click or a key press. |
Documentation | a written description of how a command or piece of code works or was developed. |
Comment | form of program documentation written into the program to be read by people and which do not affect how a program runs. |
Pair programming | a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress |
Debugging | Finding and fixing problems in an algorithm or program. |
Development process. | the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing |
Event | associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution. |