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Finals-3D Animation
Final Exam
| Term | Definition |
|---|---|
| Textures/Materials | Surface treatments that can be applied to objects in Blender. Can be either bitmap or procedural. |
| Procedural Textures | Made from computer generated patterns and effects |
| Bitmap Texture | Uses images to simulate realistic textures quickly. Objects must be UV unwrapped first |
| Unwrapping | The process of taking of 3D object and virtually cutting it and laying it flat as a series of 2D series to help apply 2D images to the surface |
| Background Image | A picture that is placed "behind" the entire 3D scene like a backdrop |
| Saving Images | Saving images that you have painted on in a texture editor. |
| Render | To create 2D photos of the object(s) you've created in a 3D program |
| Falloff | Feathering on the end of brush strokes |
| Alpha | Property for material transparency/Opacity |
| Blending Modes |