click below
click below
Normal Size Small Size show me how
3D Animation - #3
3D Animation - Intro to Intermediate Part 3
| Term | Definition |
|---|---|
| vertices | the only things that Blender animates on. If you have a long cylinder and want it to animate by bending in the middle it will need to be subdivided so as to provide points within the model to bend on. |
| Active Object | the final object selected that will become the object in a group of objects that will control the movement of all the objects. This is used when parenting multiple things together. |
| Loop Cuts | edge loops that sort of encircle an object and give it places to be bent by its internal armature or bone structure. |
| bone | an object in a 3D tool that can be put inside a mesh to control its movement. an item of armature that controls and enables a body/model/mesh to move and reshape itself. |
| connected | bones that are parented and that touch each other physically in the 3D space; this can automatically happen with extrusion or subdivision of bones. |
| offset | bones that are parented but that don’t touch each other physically in the 3D space; this can happen with duplication or just adding a new bone. |
| root bone | also known as the master bone is the top bone in the hierarchy of an armature. It can control the movement of all the other bones in its hierarchy. |
| deformation | is change in size or shape of a 3D object. When part of your model moves or bends or stretches or in any way is re-formed or deformed |