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Problem Vocab

Jahdia Workman

TermDefinition
Pseudocode A notation resembling a simplified programming language, used in program design.
Algorithm A process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.
Flowchart A graphical representation of a computer program in relation to its sequence of functions (as distinct from the data it processes).
Sequence The order that commands are executed by a computer
Repetition Lines of code will be run multiple times. Iteration is a term similar to repetition: it means to continue repeating an action until you achieve the correct outcome.
Iteration A process where the design of a product or application is improved by repeated review and testing.
Logic Error Occur when there is a fault in the logic or structure of the problem. Logic errors do not usually cause a program to crash.
Selection A programming construct where a section of code is run only if a condition is met.
Syntax Error Mistakes in the source code, such as spelling and punctuation errors, incorrect labels, and so on, which cause an error message to be generated by the compiler.
Finite Loop A loop that stopped at a specific time. The loop is used to repeat some lines at a specific time which time is specified by the condition of the loop.
Infinite Loop A piece of coding that lacks a functional exit so that it repeats indefinitely.
Assumptions The hardware needed to run the software. any software compatibility concerns. the need for an internet connection during use.
George Polya Known to the public for his book, ''How To Solve It". He was regarded as the father of the modern emphasis in math education on problem-solving.
Polya’s Problem Solving Steps Understand the problem, make a plan, execute the plan, and look back and reflect.
Created by: wailord
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