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Problem Vocab
Jahdia Workman
| Term | Definition |
|---|---|
| Pseudocode | A notation resembling a simplified programming language, used in program design. |
| Algorithm | A process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer. |
| Flowchart | A graphical representation of a computer program in relation to its sequence of functions (as distinct from the data it processes). |
| Sequence | The order that commands are executed by a computer |
| Repetition | Lines of code will be run multiple times. Iteration is a term similar to repetition: it means to continue repeating an action until you achieve the correct outcome. |
| Iteration | A process where the design of a product or application is improved by repeated review and testing. |
| Logic Error | Occur when there is a fault in the logic or structure of the problem. Logic errors do not usually cause a program to crash. |
| Selection | A programming construct where a section of code is run only if a condition is met. |
| Syntax Error | Mistakes in the source code, such as spelling and punctuation errors, incorrect labels, and so on, which cause an error message to be generated by the compiler. |
| Finite Loop | A loop that stopped at a specific time. The loop is used to repeat some lines at a specific time which time is specified by the condition of the loop. |
| Infinite Loop | A piece of coding that lacks a functional exit so that it repeats indefinitely. |
| Assumptions | The hardware needed to run the software. any software compatibility concerns. the need for an internet connection during use. |
| George Polya | Known to the public for his book, ''How To Solve It". He was regarded as the father of the modern emphasis in math education on problem-solving. |
| Polya’s Problem Solving Steps | Understand the problem, make a plan, execute the plan, and look back and reflect. |