Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how



The main struggle in Beowulf is good and evil
Grendel's reason for attacking the Danes is based upon what? desire to do harm
Grendel's mother's reason for attacking the Danes based upon what? revenge
What does Beowulf carry with him for the Battle against the dragon? weapons
What does Wiglaf bring Beowulf from the dragon's tower? treasure
What is Beowulf's attitude toward death? acceptance
What nation or group of people does Beowulf save from Grendel? Danes
Killing sea monsters, killing Grendel, killing Grendel's mother, killing the dragon are ________ deeds. courageous
Crossing the ocean to the land of the Danes, swimming hours underwater are examples of a dangerous ________________ journey
Which characters give long formal speeches Wiglaf Beowulf
Wiglaf shows _________ loyalty
Beowulf is __________ honorable
Grendel and sea monsters represent evil
Beowulf represents good
The ring giver is a kenning for Beowulf
The sea witch is a kenning for Grendel's mother
Created by: winnieseals



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards