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MAWD Lesson 3.01
Understanding Principles of Audio
Term | Definition |
---|---|
Sounds | Vibrations that travel through the air or some other medium |
Sound Wave | An audible vibration that travels through air or water |
Decibels (dB) | The loudness or intensity of a sound is measured in this: |
Crest | Point that exhibits maximum amount of upward displacement from the rest position (the max capacity of a sound wave) |
Trough | Point that exhibits maximum amount of downward displacement from the rest position (the min capacity of a sound wave) |
Wavelength | Distance from crest to crest |
Amplitude | Distance from rest to crest or rest to trough |
Frequency | Number of waves to pass a point in one second (how fast) |
Pitch | Quality of a sound determined by the rate of vibration. The degree of highness or lowness of a tone (how high) |
Analog | This sound is a continuous phenomenon, such as microphones, video cameras (continuous-valued voltages) |
Sample Rate | The rate of frequency at which a sound is sampled to digitize it. |
Bit Rate | The number of computer bits that are conveyed or processed per unit of time |
Waveform | A visual representation of an audio signal |
Clip | A short segment of audio. Can be combined with others to make an audio track |
Track | An area upon which audio moves. It may be a single waveform or could be made up of clips |
Trim | Removes everything from the left and right of selected audio |
Amplify | Change the volume of selected audio |
Capture | |
WAV | Audio format developed by IBM and Microsoft for Windows, High quality (lossless), and large file size |
AIFF | Audio format developed by Apple, high quality (lossless), and large file size |
MP3 | Compressed audio format that is popular for music (MP3 players) and is well suited for internet |
.avi (Audio Video Software) | |
.ogg (Ogg Vorbis) | Compressed audio format that is an open source, well suited for internet, and is popular with the gaming industry |