Save
Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know
Remaining cards (0)
Know
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

CSU Erikson OT

CSU Erikson Psychosocial Development

QuestionAnswer
Trust vs. Mistrust (ages) In "typical" development: 0-1 years old
Autonomy vs Shame & Doubt (ages) This is expected at 2-3 years old
Initiative vs Guilt (ages) Typically: 4-5 years old
Industry vs Inferiority (ages) Most often at 6-12 years old
Identity vs Role Confusion (ages) Typically: 13-19 years old
Intimacy vs Isolation (ages) Typically: 20-24 years old
Generativity vs Stagnation (ages) Typically: 25-64 years old
Ego Integrity vs Despair (ages) Most common at age 65 +
Ego Integrity vs Despair (a good outcome would be...) Facing the ending of life, and accepting successes and failures, ageing, and loss. People accept their lives, and develop a sense of wisdom
Generativity vs Stagnation(a good outcome would be...) strong sense of creativity, success, and of having "made a mark" and are concerned with the next generation;
Intimacy vs Isolation (a good outcome would be...) Able to be close, loving, and vulnerable with romances and friends. Able to address the needs of others. It is based in part upon identity development, in that you have to know yourself to share it.
Identity vs Role Confusion (a good outcome would be...) They develop an understanding of thier strengths, weaknesses, goals, sexual identity, and gender roles. They "try on" different identities,and use their friends to reflect back to them
Industry vs Inferiority (a good outcome would be...) THe individual tames impulses and learns to please others. The individual can set and work toward goals over days or weeks
Initiative vs Guilt (a good outcome would be...) The child develops an awareness of purpose, and sets goals and acts in ways to reach them by completing multistep tasks. Modeling adults is very important
Autonomy vs Shame & Doubt (a good outcome would be...) The child devlops a sense of will. By expressing their will they develop self esteem and confidence in thier abilty to control their own bodies.
Trust vs. Mistrust (a good outcome would be...) Realizes that people are dependable and the world can be a safe place. The child develops a sense of hope and confidence; this is a belief that things will work out well in the end
Thinking of Examples in the behavior of individuals Remember that you should be able to describe specific examples for each stage. What might you observe an individual DOING that would suggest that they were successfully navigating each developmental crisis?
Thinking of Examples in an individual's social contexts Remember to think in SPECIFIC examples. What might an individual in the social context do to facilitate or hinder the individual as they are working on each developmental crisis? Remember to be SPECIFIC.
Created by: OTTeacherLady
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards