Save
Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know (0)
Remaining cards (0)
Know (0)
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

MAWD Lesson 2.02

Understand Digital Vector Graphics

TermDefinition
Artboard the area that contains the printable part of your artwork.
Objects any shape, image, or text that can be moved, scaled, or edited.
Lines an open ended path with two anchor points, which included straight, beziers, and spirals.
Anchor Point basic component of paths which appear at the start and end of every path or where it changes direction.
Line Segment part of a line that has an anchor point on each end.
Path made up of one or more line segments; connected by two or more anchor points or nodes.
Open Path one or more paths for which the start point and the end point are not the same, for example, a straight or curved line.
Closed Path a continuous path that has no beginning or end, for example, a circle or rectangle.
Shapes geometric based tools that allow you to create primitive shapes, such as rectangles, ellipses, and polygons.
Transformations scaling, rotation, shearing (skewing), and reflecting (flipping) objects to change their appearance.
Stacking Order the order of how objects are arranged on the artboard, in front of or behind each other. By default, new objects are created at the front of the stacking order.
Selection Tool selects an object or a group of objects.
Direct Selection Tool selects individual anchor points or line segments in order to edit individual pieces of an object;.
Stroke the visible outline of a shape or path, such as the color, weight, or style, which is not the same as a path can have no stroke as an option.
Fill to put a color, gradient, or pattern into an object.
Swatches named colors tints, gradients, and patterns.
Gradients filling an object with a smooth transition from one color to another.
Patterns a repeated (tiled) decorative design.
Drawing using shapes or other tools such as the pen or pencil to stimulate the experience of drawing on paper.
Pen Tool a tool that uses anchor points and paths to allow you to create straight lines, Bezier lines (curved), and shapes in a countless amount of combinations.
Bezier a curved segment of a path which uses handles to control the shape of the curve.
Image Trace a tool in a vector program that takes a raster image or scanned drawing and automatically converts it into paths, based on selected settings.
Pathfinder a tool that contains four shape options and six pathfinder options that allow you to combine multiple objects in a variety to create complex shapes.
Effect commands that can be applied to an object, groupe, or layer to change its characteristics, such as distort and transform, wrap, and stylize.
Point Type a line of text that begins at the point that you click, which expands as you type. The type will not automatically wrap to the next line, you must enter.
Area Type uses the boundaries of an area created by dragging a marquee with the type tool to control the flow of the text. When text get to the end of the boundary, it automatically wraps to the next line.
Type on Path allows you to attach text to an open or closed path.
Text Wrap controls how area text flows over or around objects and images.
Created by: ctsasa
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards