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Unit 3 Vocabulary
| Term | Definition |
|---|---|
| Bug | Part of a program that does not work correctly |
| Debugging | Finding and fixing problems in your algorithm or program. |
| Program | An algorithm that has been coded into something that can be run by a machine. |
| Parameter | An extra piece of information passed to a function to customize it for a specific need |
| Variable | A placeholder for a piece of information that can change. |
| Property | Attributes that describe an object's characteristics |
| Sprite | A graphic character on the screen with properties that describe its location, movement, and look. |
| Boolean Expression | In programming, an expression that evaluates to TRUE or FALSE |
| If-Statement | The common programming structure that implements "conditional statements" |
| Boolean | A single value of either TRUE or FALSE |
| Conditionals | Statements that only run under certain conditions |
| Expression | Any valid unit of code that resolves to a value |
| Dot notation | The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot |
| Condition | Something a program checks to see whether it is true before deciding to take an action |
| Abstraction | A simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level |
| Function | A named bit of programming instructions |