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Gaming & Code: Unit3
Gaming & Code
| Term | Definition |
|---|---|
| Bug | Part of a program that does not work correctly. |
| Debugging | Finding and fixing problems in an algorithm or program. |
| Program | An algorithm that has been coded into something that can be run by a machine |
| Parameter | An extra piece of information passed to a function to customize it for a specific need |
| Variable | A placeholder for a piece of information that can change |
| Sprites | A graphic character on the screen with properties that describe its location, movement and look, |
| Property | Attributes that describe an object's characteristics |
| Animation | A series of images that create the illusion of motion by being shown rapidly one after the other |
| Frame | A single image within an animation |
| Frame Rate | The rate at which frames in an animation are shown, typically measured in frames per second |
| Expression | Any valid unit of code that resolves to a value |
| Boolean | A single value of either True or False |
| Conditionals | Statements that only run under certain conditions |
| Boolean Expression | In programming, an expression that evaluates to True or False |
| If-Statement | The common programming structure that implements "conditional statements" |
| Abstraction | A simplified representation of something more complex. |
| Function | A named group of programming instructions. |