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GAD GLOSSARY
gad terms u noob
Term | Definition |
---|---|
3D Modeling | The process of developing 3d assets using a 3d software package. |
Aliasing | a 2d graphic that has a jagged edge due to limited number of pixels. |
Backlight | A light located behind the subject which helps separate objects from the background, giving a more defined space. |
Biped | A 3d model that walks on two legs. |
Bitmap | A 2d graphic created by the use of two small blocks of color (pixels) arranged in rows. |
Bones | Structural objects that are located within a polygonal mesh and aid in the movement of the object. |
Bump Mapping | A process used in 3d modeling programs to simulate bumps or wrinkles on the surface of an object. Bump mapping does not involve increasing the number of polygons of the object, but rather alters the shading parameters to create the illusion of bumps. |
Casual Player | the average game as opposed to hard core players. |
Closed Game System | The rules of the game are a closed environment where there is no outside exchange. |
Console | An electronic hardware device consisting of computer memory, a graphics card, and ports for attatching game controllers. Examples include the Wii, Xbox 360, and Playstation 3. |
Cooperative play | involves two or more players who cooperate against the game system. |
Decision tree | A map showing all of the possible choices involved in a game. |
Easter Eggs | Hidden areas in a game containing messages such as the level designers' names or pictures, or political or humorous messages. |
EEPROM | Solid state storage used in early handheld game devices |