Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

KIN 3600

Lec 16

TermDefinition
Functions of nervous system -Sensory -Motor -Inhibitory
What is electro-chemical equilibrium in a resting cell? When the electrical & chemical force are equal in quantity. -Electrical ions pulling in & chemical pushing ions out
What happens when we stimulate cell / gets disturbed? -Na+ gates open -Make cell membrane less negative -Results is overboard & becomes positive charge inside the cell (+30mV) -Na+ wants to get in equilibrium but the Na+ gates close before it can reach it -->Reversal potential
Electrical Activity of Neurons What is sodium/potassium pump -ATP energy spent
Action Potential & its ionic bases -Sodium gates closes preventing further influx -30mV -Cell is positive so it is pushing K+ out (0mV) -Cell becomes more negative and goes back to -70mV -Too much K+ gets out so it becomes hyperpolarized (-75mV) -K+ going back in (-70mV )
1 nerve impulse 1 Action Potential
Na+ & K+ are voltage regulated gates -Open & Closes based off voltage
Na+ & K+ pumps chemically regulated
Overshoot
What causes negativity in the cell? Responsible ions: K+ outflux -Cell regains normal negativity
What ions cause hyper-polarization Outflux of K+ -Why – membrane permeability is still higher than normal
Absolute refractory period cell cannot be stimulated regardless of how strong -Time elapsed from beginning of stimulation during which another action potential cannot be generated in the cell regardless if stimulus strength.
Relative refractory period cell may be stimulated if stronger than normal stimulation will trigger a reaction
Characteristics of AP -ALL-or-none principle -Stimulation threshold -Hyper/Hypo polarization
ALL-or-none principle -ALL way up or ALL way down -Stimulus intensity large enough to initiate AP it will trigger – even if you make it higher --->AP will be the same size
Stimulation threshold -Causes trigger AP -Can change depend on what you’re doing
Hyperpolarization -Cell is polarized more than normal (-75mv) -Drops membrane potential -Less excitable -Need intense stimulus to get AP
Hypo-polarized -Drop membrane potential -Polarized less than normal -Easily excitable
Thicker fibers faster propagation
Thinner fibers Slower propagation
Saltatory Conduction -Myelinated is 25x faster than regular conduction in fibers of same diameter (1msec – 130msec) -Myelination lowers energy expenditure
Larger diameter of an axon greater is the propagation velocity
Schwan Cells (PNS) -1mL -Warp around nerve fibers • Shiny white because myelination • Look like sausage links
Nodes of Ranvier Gaps between Schwan cell • Only area that is exposed • AP inly happen here • Hopping from node to node
Lower energy expenditure Fewer Na+ & K+ ions are exchanged during propagation of AP
Multiple Sclerosis Demyelination of axons -Delays of transmission
Transmission of information through the nervous system – coding the stimulus intensity Frequency of action potential
Created by: rmart11
Popular Physiology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards