Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

"Holes" by L. Sachar

Terms and Definitions

Allusion A reference to a person, place, poem, book, event, or movie outside the story that the author expects the reader will recognize.
Coming of Age A novel in which the main character or characters grow, mature, or understand the world in adult terms.
Digression An interruption of the main action, accomplished by telling stories unrelated to the main plot. This serves to provide background information, explain character motivation, establish interest, build suspense, and inform the reader of the action to come.
Flashback A scene that interrupts the ongoing action in a story to show an event that happened earlier.
Foreshadowing Using hints or clues in a story to suggest what action is to come. Used to create interest and suspense.
Hyperbole Exaggeration for emphasis, overstatement.
Inference The act of drawing a conclusion that is not actually stated.
Irony A subtle, sometimes humorous preception of inconsistency in which the significance of a statement or event is changed by its content.
Dramatic irony The audience knows more about a character's situation than the character does, foreseeing an outcome contrary from the character's expectations.
Structural Irony A naive hero whose view of the workd differes from the author's and reader's. Structural irony flatters the reader's intelligence at the expense of the hero.
Verbal Irony A discrepancy between what is said and what is really meant; sarcasm.
Legend A story which is only partly true aout a real or made-up character; a fable;. Legends usually include exaggerations and unusual events or circumstances.
Metaphor A comparison of two things that are basically dissimilar but are brought together in order to create a sharp image.
Mood The emotional aspect of the work. which contributes to the feelling the reader gets from the book.
Motif A situation, incident, idea, or image that is found and repeated significantly in a novel.
Palindrome A word, phrase or sentence that spells the backwards and forwards.
Plot The pattern of events in a novel. Is it believeable or credible given its setting? Is it well-paced as oppoed to slow moving?
Sarcasm The use of harsh words to deride someone. Sometimes sarcasm is only apparent by the way something is said rather than the actual words that are used.
Setting When and where the short story, play, or novel takes place.
Simile A comparison between two different things using either like or as.
Subplot A secondary, less important plot.



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards