Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

SilasMarner

Silas Marner Study Guide

QuestionAnswer
Author George Eliot is a pseudonym for..M Mary Ann Evans
What is Silas Marner's trade? Weaver
In what acutal region is the fictional village of Raveloe located? English Midlands
What conflict takes place during Part 1 of Silas Marner? Napoleonic Wars
Silas Marner suffers from cataleptic fits
The congregation at Lantern Yard was Puritan
Silas Marner learned about herbal remedies from his mother
Who was the first person to pay Marner in gold? Mrs. Osgood
What is the name of Squire Cass's manor? Red House
A disease marked by fluid accumulation around the joints gout
Molly Farren use to be a barmaid
What adjective best describes Dunstan Cass? cruel
The hunt at which Dunstan sells Wildfire takes place near Batherly
Where does Silas Marner hide his gold? under floor near his loom
Who does Marner first suspect of stealing his gold? Jem Rodney
Ch. 6, set in the Rainbow Tavern , is best described as .. humorous and ironic
Who built the stable at the Warrens? Mr. Cliff
Who is Old harry? devil
What does Marner offer Jem Rodney for the return of his gold? guinea
Created by: bprice
Popular Literature sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards