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Get Some Terms

Here is Some Common Terminology in MA: DTCE

Behaviourism ( Edward Thorndike) The theory that human and animal behaviour can be explained in terms of conditioning, without appeal to thoughts or feelings, and that psychological disorders are best treated by altering behaviour patterns.
Constructivism (Laurillard ) A philosophical viewpoint about the nature of knowledge. Specifically, it represents an ontological stance.
Connectivism (Siemens) A theory of learning in a digital age that emphasizes the role of social and cultural context in how and where learning occurs.
Digital literacy(Gilster , 1997) An individual's ability to produce clear information through writing and other forms of communication on various digital platforms.
Media literacy (Potter , 2013) The practices that allow people to access, critically evaluate, and create media. Media literacy is not restricted to one medium.
Information literacy (Bruce , 1999) The ability to know when there is a need for information, to be able to identify, locate, evaluate, and effectively use that information for the issue or problem at hand.
UX (Harper , 2016) User experience, a person's emotions and attitudes about using a particular product, system or service. It includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership.
Gamification (Gee , 2008) The application of game-design elements and game principles in non-game contexts.
Computational thinking (Wing , 2006) The thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer—human or machine—can effectively carry out.
Machine Learning (Nasrabadi , 2007) A field of computer science that often uses statistical techniques to give computers the ability to "learn" (i.e., progressively improve performance on a specific task) with data, without being explicitly programmed.
Created by: Williy Yuan