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Game Star Mechanic
Game Star Mechanic Element Cards
Term | Definition |
---|---|
Avatar | The virtual 'you' in the game |
Enemy | The virtual 'bad guy' in the game |
Boss | A large, strong, 'bad guy' that difficult to kill |
Environment block | A surface or a wall |
Damage Block | A harmful surface or wall; hurts Avatars |
Goal Block | Touch this block to WIN |
Point | Collect these small circles for points |
Key | A key that opens locks of the same color |
Lock | A lock that can only be opened by keys of the same color |
Timer | Counts seconds during game play |
Frag Counter | Counts the number of destroyed enemies |
Score Keeper | Counts the number of points collected |
Health Meter | Controls Avatar health; Game lost when this reaches zero |
Jumping | Avatars can jump onto blocks and over enemies |
Blasting | Avatars can blast enemies |
Avoiding | Avatars can hide to avoid enemies |
Collecting | Avatars collect points or other items |
Exploring | Avatars explore the environment |
Walking | Avatar's slower speed |
Racing | Avatar's fast speed |
Solving | Players must solve puzzles; correct path, correct key, etc. |
Top-Down Perspective | Overhead view; Player sees the game from above |
Platform Perspective | View game from the side; Players see sprites jumping |
Bounded Space | Game space is closed on the sides; sprites can't leave or fall off the screen |
Unbounded Space | Game space is open so that sprites can leave or fall out of the screen |
Wraparound Space | Game space wraps around; sprites exit one side and appear on the opposite side |
Scrolling Space | Multiple screens allow a sprite to move horizontally and vertically through the environment |