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Game Star Mechanic
Game Star Mechanic Element Cards
| Term | Definition |
|---|---|
| Avatar | The virtual 'you' in the game |
| Enemy | The virtual 'bad guy' in the game |
| Boss | A large, strong, 'bad guy' that difficult to kill |
| Environment block | A surface or a wall |
| Damage Block | A harmful surface or wall; hurts Avatars |
| Goal Block | Touch this block to WIN |
| Point | Collect these small circles for points |
| Key | A key that opens locks of the same color |
| Lock | A lock that can only be opened by keys of the same color |
| Timer | Counts seconds during game play |
| Frag Counter | Counts the number of destroyed enemies |
| Score Keeper | Counts the number of points collected |
| Health Meter | Controls Avatar health; Game lost when this reaches zero |
| Jumping | Avatars can jump onto blocks and over enemies |
| Blasting | Avatars can blast enemies |
| Avoiding | Avatars can hide to avoid enemies |
| Collecting | Avatars collect points or other items |
| Exploring | Avatars explore the environment |
| Walking | Avatar's slower speed |
| Racing | Avatar's fast speed |
| Solving | Players must solve puzzles; correct path, correct key, etc. |
| Top-Down Perspective | Overhead view; Player sees the game from above |
| Platform Perspective | View game from the side; Players see sprites jumping |
| Bounded Space | Game space is closed on the sides; sprites can't leave or fall off the screen |
| Unbounded Space | Game space is open so that sprites can leave or fall out of the screen |
| Wraparound Space | Game space wraps around; sprites exit one side and appear on the opposite side |
| Scrolling Space | Multiple screens allow a sprite to move horizontally and vertically through the environment |