Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Code - Maxwell

Code

TermDefinition
Abstraction Pulling out specific differences to make one solution work for multiple problems students.
Algorithm A list of steps to finish a task. A set of instructions that can be performed with or without a computer. For example, the collection of steps to make a peanut butter and jelly sandwich is an algorithm.
Binary A way of representing information using only two options.
Bug An error in a program that prevents the program from running as expected.
Code One or more commands or algorithm(s) designed to be carried out by a computer. See Program.
Command An instruction for the computer. Many commands put together make up algorithms and computer programs.
computational thinking Mental processes and strategies that include: decomposition, pattern matching, abstraction, algorithms
Conditionals Statements that only run under certain conditions or situations.
crowdsourcing Getting help from a large group of people to finish something faster.
data Quantities, characters, or symbols that are the inputs and outputs of computer programs.
debugging Finding and fixing errors in programs.
Decompose Break a problem down into smaller pieces.
digital footprint The information about someone on the Internet.
DNS (domain name service) The service that translates URLs to IP addresses.
Event An action that causes something to happen.
Function A piece of code that you can easily call over and over again. Sometimes called 'procedures.'
Internet A group of computers and servers that are connected to each other.
IP address A number assigned to any item that is connected to the Internet.
Iteration A repetitive action or command typically created with programming loops.
Loop The action of doing something over and over again.
Packets Small chunks of information that have been carefully formed from larger chunks of information.
pattern matching Finding similarities between things.
Persistence Trying again and again, even when something is very hard.
Program A program is an algorithm that has been coded into something that can be run by a machine.
run program To have the computer execute the commands you've written in your program.
Servers Computers that exist only to provide things to others.
URL (universal resource locator) An easy-to-remember address for calling a web page (like www.code.org).
Username A name you make up so that you can see or do things on a website, sometimes called a "screen name."
Variable A placeholder for a piece of information that can change.
Created by: Maxwell126
Popular Computers sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards