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PRE-PRODUCTION The process of preparing all the elements involved in a media production that occurs before shooting begins.
PRODUCTION The actual shooting or recording of the media production, video or film.
POST PRODUCTION The last stage of the production process, where footage is edited, music and special effects are added and enhanced.
TREATMENT A written summary of a program that is formatted as narrative prose; it may be as short as one paragraph or a scene-by-scene description.
STORYBOARD Program documentation in graphic panels, like a graphic novel, with or without dialogue, narration, stage directions, and effects.
SCRIPT Fully written documentation of a program, including scenes, dialogue, narration, stage directions, and effects.
LENS CAP A cap used to protect the lens when the camera is not in use.
APERTURE an opening in the lens that changes in size to control the AMOUNT of light passing through the lens of the camera.
SHUTTER SPEED the length of TIME that the camera shutter is open, as measured in seconds or fractions of a second.
ISO The sensitivity setting for how light is recorded on the camera's image sensor. (The higher the ISO number, the more sensitive the camera is to light.)
DEPTH OF FIELD (DOF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image.
FIELD OF VIEW (FOV) The part of the world that is visible through the camera. (Usually measured in degrees)
FOCAL LENGTH The FOCAL LENGTH of a lens is the distance between the optical center of the lens and the focal plane, and it determines the magnification, compression and angle of view of an image.
WIDE ANGLE LENS A lens with a relatively short focal length and wide field of view.
NORMAL LENS A lens that is close to the human field of view (35mm or 50mm lens).
TELEPHOTO LENS is a lens with a focal length that is longer than normal. As a lens gets more telephoto, its magnification increases and its angle of view decreases.
INTERLACED In displaying an image on a TV screen, the scanning of two fields consisting of half the lines merged to make one complete frame or picture.
NTSC The TV video standard used in the Americas, and some parts of Asia.
MP3 A data compression technique used for music.
MPEG A data compression technique used for video.
LAVALIERE MIC A very small condenser microphone that can be worn as a clip-on by a subject who is speaking on camera.
SHOTGUN MIC A microphone with a highly directional pickup that must be pointed directly at the sound source.
CONDENSER (OMNI) MIC A wide frequency microphone using charged plates to capture sound but requires a battery or phantom power source.
BOOM A long pole which has a microphone attached to one end and is positioned above the action to record dialog.
COMPONENT This cable provides a high definition connection between devices, it includes three separate color-coded video wires. (Red, Green, Blue)
S-VIDEO A cable with 4 pins that breaks video up into two separate signals for TV, color (chrominance) and brightness (luminance).
COMPOSITE A single channel analog video cable. The cables are yellow, and only send standard quality video.
HDMI A video/audio cable for sending uncompressed video and audio signal
RCA Audio and video connector with a central pin and a slotted outer shell typically used for connecting un-balanced A/V components
XLR A balanced audio connector with three pins typically used to connect microphones
HEAD ROOM vertical position of the subject where the eyes are ideally positioned one-third of the way down from the top of the image frame.
LEAD ROOM the space from the front of a subject to the side edge of the frame where dramatic energy is directed.
ANTICIPATORY FRAMING Setting up a shot so that the framing accounts for movement of the subject.
RULE OF THIRDS place a distant subject near one of the four cross points on an imaginary tic-tac-toe grid to draw the viewers eye.
LEADING LINES visual lines within an image that lead the viewer's eye to another point in the image or to a single focal point.
REACTION SHOT Close-up of a character's reaction to events.
FOLLOW FOCUS Controlling the focus of the lens, so that the image is continuously kept sharp regardless of if the camera or subject moves.
EXTREME CLOSE UP (XCU) A shot that shows just a small part of the subject's face.
LONG SHOT (LS) A shot showing an entire subject AND places it in relation to its surrounding.
BIG CLOSE UP (BCU) A shot that shows only the entire head from the chin up
CLOSE UP (CU) A shot that shows the entire head from the shoulders up
EXTREME LONG SHOT (XLS) A shot where the subject is so small it is indistinct in a very large surrounding.
FULL SHOT (FS) A shot that includes the full human body with the head near the top of the frame and the feet near the bottom.
MEDIUM CLOSE UP (MCU) A shot that shows the subject from the chest to the top of the head
MEDIUM LONG SHOT (MLS) A shot where the subject is distinct, but with considerable head and foot room.
MEDIUM SHOT (MS) A shot that shows the subject from the waist to the top of the head
THREE-QUARTER SHOT A shot that shows the subject from the knees to the top of the head
DOLLY A movement shot where the camera pushes forward or away from the subject
PAN horizontal movement or rotation of a camera from a fixed position.
TILT A shot where the camera moves up and down on a swivel or tilting device.
TRUCK Moving the camera physically to the left or right while maintaining its perpendicular relationship to the subject. (AKA
ZOOM Changing the focal length or magnification of the lens, giving the ILLUSION of moving closer or away from the subject.
TRACKING A movement shot where the camera is moving along side, parallel to the action or subject
BIRD'S EYE A shot with the camera is directly above the scene facing straight down.
HIGH ANGLE A shot with the camera above and looking down on the subject, tending to reduce its importance or size.
EYE LEVEL A shot with the camera located at eye level of the subject
LOW ANGLE A shot with the camera located below and looking up on the subject, tending to make it seem dominant or powerful.
WORM'S EYE A shot with the camera directly under the subject, opposite of the bird's eye view.
DUTCH TILT A shot where the camera is tilted creating stress and tension.
HARD LIGHT A light source that is relatively small and far away (such as the sun) and creates harsh, sharp-edged shadows and reveals textures.
SOFT LIGHT A light source that is relatively large and close to the subject that creates soft edged shadow transitions and conceals textures.
WHITE BALANCE A camera color temperature adjustment to remove unrealistic color casts making white objects appear white in the image. (The "L" in LISA)
SPOT LIGHT Lighting instruments with lenses that sharply focus the light they emit, producing intense, harsh lighting.
KELVIN A unit of measure for color temperature .
THREE POINT LIGHTING Basic lighting technique that helps create an illusion of three-dimensionality by separating the subject from the background, using key, fill, and back light.
BARN DOORS devices/flaps that you put on your lights to change the amount of light that is directed at your subject.
REFLECTOR A device that is used to redirect light towards a given subject to fill in and lessen shadows
SOFT BOX a rectangular diffuser used to minimize shadows and soften hard light
NLE A digital video editing method where edits can be performed in any order rather than in sequential order.
TRIM The technique of selecting the in- and out-points of a clip to specify its content and exact length.
CUT Instantaneous change from one shot to another.
CLIP A single unit of video, audio, graphics or titles that is used in digital editing.
WIPE A transition that allows one image to be replaced by another with a moving line separating the two pictures.
STRAIGHT CUT A video edit in which one clip changes instantly to the next clip with no transition effects.
FADE A video transition in which the image begins black and gradually lightens to full brightness.
CROSS CUT Cutting away from one action to another action. (Suggests the simultaneity of these two actions)
DISSOLVE A video transition in which one image is gradually replaced by another image.
WIPE A transition that allows one image to be replaced by another with a moving line separating the two pictures.
KEY Process of combining two or more images without the background image bleeding through the foreground image.
LOWER THIRDS This refers to text or graphics that take up the lower area of the screen.
DROP OUT A momentary glitch in a video.
Pre-Focus Zoom all the way close in on the subject, manually focus, and then zoom where desired.
Created by: dmaww