Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

VGD - Mid Term Exam

TermDefinition
Perspective Describes how the gameplay is displayed on the screen and the position of the player within the game
First Person Perspective Where the player sees the game through the eyes of the character
Second-Person perspective The player sees the games as if the player were the opponent or an intermediary
Camera refers to The viewpoint of the game. It records the action of the game and displays it on your screen.
Third-Person Perspective The play is viewed by a person who is not the player’s character or the player’s opponent, but rather a neutral third person. It can be viewed from overhead, behind, or any angle left, right or forward of the player.
Platform View Shows the character in profile and a side view of all obstacles
Overhead View Shows the character and surroundings from a perspective high overhead
Scene Is the placement of objects on a game frame to create an attractive layout, obstacles, and objectives that convey the story and mood.
Color Palette A set of colors used consistently throughout a scene to maintain mood. 4 Main colors
Red color means – passion
Yellow color means – cheerful
Blue color means – peaceful
gray color means - gloomy
Active Object An object with which the player can interact
Background Object Is an object with which the play cannot interact
Backdrop Includes buildings, trees, and other objects that do not damage or reward the player
StoryBoard They help organize and plan what will happens
Pixels Or Picture elements are the smallest points or dots of color a computer screen can generate
Resolution The number of dots or pixels per inch in the image. More DPI the Greater the resolutuion
Clarity How clearly images are displayed with either line or pixel density
Pixelated It occurs is the process of interpolations that the computer performs and picture becomes blurry
Interpolation A refining of the spaces between the point or pixels of an object when the object is resized
Native Poles Are the original pixels of an object before it was modified
Dithering Computer process of scattering pixels of different colors to approximate a true color
RGB Color Mode A color value of 0,0,0 (red, green, blue) is black and 255, 255, 255, is white
HSL Color Mode It uses Hue, Saturation and Luminescence values to create colors.
Raster Image An image made up of dots
BitMap A Raster image is mapped because the location and color of each pixel is mapped
Bit Depth Is a binary measurement for color
True Color A bit depth of 24
Deep Color Has a 48 bit depth
Gamut Is the entire range of colors
Masking Color Is a single shade of color that can be set to be transparent
Vector Images Images composed of lines, curves and fills defined by their mathematics definitions
Compression Uses mathematical formulas to approximate the location and color of each pixel and thereby reduce the total file size
Lossy Compression Algorithm Compresses the images but does not keep perfect image clarity
LossLess Compression Algorithm Compresses the image and keeps perfect clarity when uncompressed.
Popular Computers sets

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards