Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


Accoring to the reading complete the following exercise.

Stands for the goals , obstacles and conflicts a player faces in a game system. Story
Creates player’s experience with the game, it’s the combination of tools that contain information necessary to experience control over the actions. Aesthetics
From designer’s point of view, the mechanics lead to dynamic system behavior that results in an aesthetic experience when the user interacts. Technology
VLE and LMS are commonly used to implement gamification in educations because they provide the functionality support in gamification learning activities. Gamification and learning
They are a clearly defined combination of events so the player/learner accomplish levels in increasingly challenging tasks Goal focused activities
Usually points are used in games to report performance and achievements, win a game could be similar to get a better grade Reward mechanisms
it is analogous to the provision of feedback, it let the players to know their own progress. also measures progress at multiple levels Progress tracking
Created by: ltenest
Popular Computers sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards