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Gamification
Accoring to the reading complete the following exercise.
| Question | Answer |
|---|---|
| Stands for the goals , obstacles and conflicts a player faces in a game system. | Story |
| Creates player’s experience with the game, it’s the combination of tools that contain information necessary to experience control over the actions. | Aesthetics |
| From designer’s point of view, the mechanics lead to dynamic system behavior that results in an aesthetic experience when the user interacts. | Technology |
| VLE and LMS are commonly used to implement gamification in educations because they provide the functionality support in gamification learning activities. | Gamification and learning |
| They are a clearly defined combination of events so the player/learner accomplish levels in increasingly challenging tasks | Goal focused activities |
| Usually points are used in games to report performance and achievements, win a game could be similar to get a better grade | Reward mechanisms |
| it is analogous to the provision of feedback, it let the players to know their own progress. also measures progress at multiple levels | Progress tracking |