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Gamification

Accoring to the reading complete the following exercise.

QuestionAnswer
Stands for the goals , obstacles and conflicts a player faces in a game system. Story
Creates player’s experience with the game, it’s the combination of tools that contain information necessary to experience control over the actions. Aesthetics
From designer’s point of view, the mechanics lead to dynamic system behavior that results in an aesthetic experience when the user interacts. Technology
VLE and LMS are commonly used to implement gamification in educations because they provide the functionality support in gamification learning activities. Gamification and learning
They are a clearly defined combination of events so the player/learner accomplish levels in increasingly challenging tasks Goal focused activities
Usually points are used in games to report performance and achievements, win a game could be similar to get a better grade Reward mechanisms
it is analogous to the provision of feedback, it let the players to know their own progress. also measures progress at multiple levels Progress tracking
Created by: ltenest