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Gamification #2
Term | Definition |
---|---|
What is a game? | The voluntary attempt to overcome unnecessary obstacles. |
Why games and learning? | Games are motivating and makes learning so much fun. |
Active Learning Environments | Social Constructivism, authentic learning and problem-based learning. |
The Magic Circle | Freedom to: make mistakes, make believe, make choices, make things. |
The Spirit of Play | Creativity, Storytelling, Mystery, Exploration, Puzzle-solving and Fun |
Game mechanics | Challenge, visible progression, completion, community, suspension of disbelief and creativity |