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The term “Gamification” was mentioned for the first time in 2008.
Gamification occurs in a non-game context making learning more engaging and challenging for students.
The objectives of Gamification is to increase students motivation
Game Based Learning is a phenomenon and started in the 1970’s)
Game Based Learning integrates games into the learning process to teach specific skill or archive a learning objective.
Game are essentially used as learning activities so learners can acquire new knowledge or skills.
All learning games have rules and specific objectives.
Using Gamification in higher education has had an amazing impact on students’ cognitive and emotional behavior.
Created by: liscontreras