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Gamification
| Term | Definition |
|---|---|
| The term “Gamification” | was mentioned for the first time in 2008. |
| Gamification | occurs in a non-game context making learning more engaging and challenging for students. |
| The objectives of Gamification is | to increase students motivation |
| Game Based Learning is | a phenomenon and started in the 1970’s) |
| Game Based Learning integrates | games into the learning process to teach specific skill or archive a learning objective. |
| Game are essentially used | as learning activities so learners can acquire new knowledge or skills. |
| All learning games have | rules and specific objectives. |
| Using Gamification in higher education | has had an amazing impact on students’ cognitive and emotional behavior. |