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Unit 1 Vocabulary
Computer Science Principles Unit 1: The Internet
| Term | Definition |
|---|---|
| AUP | Authorized User Policy |
| EULA | End User License Agreement |
| Abstraction | Building technology on top of a known technology basis. |
| Prototype | A first off model of a thing or technology. |
| Binary | A numbering or counting system consisting of TWO CONDITIONS. |
| Binary question | A question to which there are only two possible answers. |
| Binary message | A message that can only be one of two possible answers. |
| Bit | A contraction of "Binary Digit". The single unit of information in a computer, typically as a 0 or 1. |
| Bit rate (bitrate) | The number of bits that are conveyed or processed per unit of time. |
| Protocol | A set of rules governing the exchange or data between devices. |
| Bandwidth | Transmission capacity measure by bit rate. |
| Latency | Time it takes for a bit to travel from its receiver. |
| Bus | A single electrical connection, wire, or pathway. |
| ASCII | American Standard Code for Information Interchange. The universally recognized raw text format that any computer can understand. |
| Code (v) | To write instructions for a computer. |
| Column Place Value | Next left column value determined by the current column multiplied by the base of the numbering system. |
| Pixel | Individual squares on a screen consisting of a row and column location. Short for picture element. |
| Screen resolution | The number of pixels expressed in width and height, example 800 x 600. |
| Refresh rate | The frequency with which the image on a computer monitor or similar electronic display screen is refreshed, usually expressed in hertz. |
| Metadata | A set of data that describes and gives information about other data. |