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Coding Lessons 3-5
Vocabulary Terms and Definitions for Coding Unit 2
Term | Definition |
---|---|
Comments | Text in your program that starts with a hashtag and is gray. It gives information about the code, but does not run or affect the program. |
Copy Shortcut | Ctrl + C |
Cut Shortcut | Ctrl + X |
Else Statement | A block of code containing commands that will run when a certain condition is NOT met. |
If Statement | A block of code containing commands that will only run if a certain condition is met. |
Input Variable | A special variable that saves a user’s response or input. |
List | Stores a group of values that separated by commas and surrounded by square brackets. |
Loop | A block of code containing commands that will be run more than once. When we loop through a list, the loop runs once for each value on the list. |
Nesting | Indentation that controls what commands belong to what blocks of code. |
Parameters | A number, string, or variable within parentheses that is used to change the location, size, or color of a shape or text. |
Paste Shortcut | Ctrl +V |
String | Any letter, word, or sentence surrounded by quotes. In Codesters, strings are green. |
Undo Shortcut | Ctrl + Z |
User input | Allows the user to control some aspect of the program. |
Variable | A label that stores a value (usually a name). In Codesters, variables are orange. Every sprite, shape, and/or list has a variable name that can be used to assign actions/commands to each sprite. |