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Activity 3-1
Vocabulary
| Term | Definition |
|---|---|
| Physical dexerity | skill or ability at performing physical tasks |
| Coordination | how all your hands, feet, eyes, and so on, work together to complete a task. |
| Source code | underlying game creation code |
| Licensing agreement | provides third-party designers the rights to obtain the game source code for a specific system |
| Proprietary | designed to play only on a single manufacturer's game console |
| Online play | players connect via Internet to compete with other players |
| LAN party | players meet at a location and connect their machines to a local area network (LAN) to play an online game |
| Muscle memory | how the muscles in the body remember practiced movements |
| Motor skill | combination of hand-eye coordination, muscle memory, brain-extremity pathways to make movements appear smooth |
| Toy | something that does not meet the criteria to be a game |
| Reaction time | the time it takes for the nerves to react |
| Reflexes | quick, involuntary movement |
| Socialize | interacting in a group environment |
| Game | activity defined by rules with an objective, goal, or victory condtition |
| Play | participation in an entertainment activity |
| Competition | to play against an opponent with a goal or victory condition to determine who is the best |
| Physical trials | competitions featuring athletic abilities as the basis in determining the winner |
| Game environment | setting altered or designed to play a specific activity |
| Mental acuity | person's learning, problem-solving, and reasoning ability |
| Puzzles | require the player to mentally analyze and solve a problem |
| Board game | a portable game environment in which players use imagination to engage in mental or strategic competition |
| Random number generator | any device used to create a number at random within a given range of numbers |
| Card game | a series of uniquely printed cards within set rules of a game |
| Themed board game | board games with a central theme |
| Immersion | degree to which a player connects to the game world |
| RPG | allow for very deep immersion as players assume a character and play the role |
| Desensitized | repeated exposure to an unpleasant event until it no longer results in an emotional reaction |
| Cocooning | social phenomenon where people do not interact with their physical environment |
| ROM | read-only memory chip in a plastic case that stored the game program |
| Backward compatibility | older games can be played on newer game consoles |