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Computers Vocab
Vocab
| Term | Definition |
|---|---|
| coordination | how well your hands, feet, eyes, and so on work together to complete a task |
| muscle memory | how the muscles in the body remember how to react |
| brain-extremity pathways | connections from brain to movement points throughout your body |
| motor skills | most of other skills put together to make movement look smooth |
| physical dexterity | skill or ability at performing physical tasks |
| socializing | interacting in a group environment |
| play | participation in an entertaining activity |
| physical trials | long jumps, races, etc. |
| compete | see who is the best |
| game environment | setting altered or designed to play a specific activity |
| puzzles | require the player to mentally analyze and solve a problem |
| board games | require to or more players to engage in mental competiition |
| source code | a text listing of commands to be compiled or assembled into an executable computer program |
| licensing agreement | legal contract between two parties, usually to allow the licensee to produce and sell goods |
| proprietary | owner; ownership |
| online play | connects players on internet or computer network |
| LAN Party | gathering of people to play an online game through a local area network |
| Toy | an object for a child to play with, typically a model or miniature replica of something |
| reaction time | amount of time it takes to respond to a stimulus |
| reflexes | an action that is performed as a response to a stimulus and without conscious thought |
| game | a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck |
| mental acuity | sharpness of the mind |
| random number generator | function object used to generate a random sequence of integers; dice, spinner wheels |
| card game | game played with cards |
| themed board game | players are entertained in an elaborate pretending environment where they become the characters on the board |
| immersion | level of interest at which a player becomes absorbed in the game |
| role playing game (rpg) | allow for very deep immersion; players assume a character |
| desensitized | make someone less likely to feel shock or distress at scenes of cruelty, violence, or suffering by overexposure to such images |
| cocooning | retreat from the stressful conditions of public life into the cozy private world of the family |
| ROM | read-only-memory; retains its contents even when the computer is turned off |
| backward compatibility | hardware or software system that can successfully use interfaces and data from earlier versions of the system or with other systems |