Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.

Remove Ads
Don't know
remaining cards
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards

Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

CUT6 9.6

Computers: Understanding Tech 6e 9.6

plagiarism Using others’ words and ideas without attributing the original creator(s) as the source.
intellectual property An original idea or intellectual concept created by an individual or a group.
patent An official document that assigns ownership of an idea or invention to its creator for a fixed number of years. A patent allows the inventor the right to charge others for use of the invention.
copyright The right to control the use of a creative work and charge others for its use.
trademark The established ownership of a certain identifying symbol or logo.
World Intellectual Property Organization (WIPO) A specialized agency of the United Nations dealing with intellectual property rights.
fair use The right to use another person’s material without permission as long as the use is acknowledged, is noncommercial, and involves only a limited amount of protected material, as outlined by the US Copyright Act, Section 107.
digital rights management (DRM) Copy protection technologies intended to limit the distribution of copyrighted music, video, or software.
cracking A method of circumventing a security scheme that prevents a user from copying a program or installing it on multiple computers.
Created by: softcrylic