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1. Digital Literacy and cyber citizenship process of teaching and learning about technology and the use of technology ;citizen of the Internet
2. Cyber Bullying is bullying that takes place using electronic technology.
3. Internet The global communication network that allows almost all computers worldwide to connect and exchange information.
4. Ethics moral principles that govern a person's or group's behavior.
5. Pharming the fraudulent practice of directing Internet users to a bogus website that mimics the appearance of a legitimate one, in order to obtain personal information such as passwords, account numbers, etc.
6. Phising the activity of defrauding an online account holder of financial information by posing as a legitimate company.
7. Virus a piece of code that is capable of copying itself and typically has a detrimental effect, such as corrupting the system or destroying data.
8. Spyware software that enables a user to obtain covert information about another's computer activities by transmitting data covertly from their hard drive.
9. Spam irrelevant or inappropriate messages sent on the Internet to a large number of recipients.
10. Mousetrapping block (a user's) efforts to exit from a website, usually one to which they have been redirected.
11. Clickjacking the malicious practice of manipulating a website user's activity by concealing hyperlinks beneath legitimate clickable content, thereby causing the user to perform actions of which they are unaware.
12. Hoax message which is written to deliberately spread fear, uncertainty and doubt.
13. Browser Hijacking a form of unwanted software that modifies a web browser's settings without a user's permission, to inject unwanted advertising into the user's browser
14. Trojan Horse a program designed to breach the security of a computer system while ostensibly performing some innocuous function
15. Malware software that is intended to damage or disable computers and computer systems.
Created by: DeeDee W