Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

9.AR-Visual Communic

Aural Rehab SLP401

Visual communication 1.Manual (sign-languages) 2.Oral (Speechreading) -Both require vision
Speech reading Includes all available visual info, not just lips. Less emphasis now on SR, more on AR due to wide range of hearing loss accommodated by modern HAs.
Speech reading factors (4) Speaker. Signal code. Environment. Speech reader.
Factors promoting comprehension of SPEAKER (7) Familiarity. Facial expressions. Common gestures. Face-to-face position. Slightly slower rate. Precise, non-exaggerated articulation. Non-verbal cues (consistent w/message)
Things for SPEAKER to avoid (4) Chewing. Smoking. Yawning. Postures (hand over mouth)
SIGNAL CODE (2) Acoustic units of language: phonemes (consonants, vowels) Visual units of language: visemes.
SIGNAL CODE: Visemes 50% of words are visually indistinguishable (homophones/homophenes) 60% of phonemes are not visible (cognate pairs). Manner and voicing cues are invisible. 17-33% of speech is visible.
SIGNAL CODE: Viseme clues Constraints: words, sentences, context, topic. Context helps, but children don't have as much background info. Redundancy
ENVIRONMENT (5 factors) Distance (5ft). Viewing angle (0-45 deg). Competition (minimize bg noise). Lighting. Situational cues.
SPEECHREADER (6) Residual hearing. Age (improves then declines). Personality traits (motivation). Visual acuity/processing speed/perception. Visual closure (gap-filling). Gender (females a little better).
Assessment of Speechreading Ability (Tests) Nonsense syllables/paragraphs. Adult: open set verbal response. Children: closed set, picture ID. Administred via videotape or face-to-face (video yields more consistent results)
Dependence on vision When both residual hearing and speechreading are available, the listener will do better than with each component individually.
Analytic and synthetic approaches to speechreading instruction CDT- continuous discourse tracking.
Analytic activities 1.Discrimination of syllable pairs w/same or different initial consonants. 2.Locate a given initial consonant among several choices. 3.Identify a spoken word from a printed list.
Synthetic activities 1.Provide 4-6 words related to a picture. 2.Identify words pertaining to a category 3.Answer questions based on a paragraph.
Trends in speechreading instruction Combined A/V training. Self instruction (computerized). Less long-term instruction (gains tail off). Incorporation in aural rehab program.
Common Aural Rehab Program Understanding hearing loss. Using assistive listening devices. Using communication strategies and speechreading. Effective use of hearing aids.
Manual Communication systems (4) Sign language (ASL). Sign Systems [Seeing Essential English (SEE I); Signing Exact English (SEE II)]. Fingerspelling. Cued speech (8 hand shapes & 4 positions in conjunction with lip movements)
Created by: ashea01



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards