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Technology Terms

Computer smart smart.

+ It is also used to represent a series of seven or eight ASCII code digits representing a character.
C++ A popular programming language.
Chevron Double arrows at end of tool bar that allow you to show buttons on two rows.
Dingbats Picture fonts.
Drill down Moving from a general level to a detailed level.
Environmental Probe Computer peripheral that senses environmental data and communicates reading directly into the computer for recording and storage (e.g., pH sensor, humidity sensor).
Extension The three-letter extension that tells a user that a document was saved in Word.
Footer Information that appears at the foot of every page—usually the name, page number and document title.
Hits The number of matches made by a search engine like Google in a search.
Hypertext This is a markup language that allows for non-linear transfers of data. The method allows your computer to provide the computational power rather than attaching to a mainframe and waiting for it to do the work for you.
Macro A series of actions that occur following one key stroke.
Master-slave The relationship between a dominant drive and the secondary one.
Netiquette Proper manners on the internet.
Benchmark A translation of a standard into what the student should know and be able to do at developmentally appropriate levels (i.e., grades K-2, 3-5, 6-8, and 9-12).
Buffer A section of the computer where data is stored before being used. This buffering allows time for an application to fix differences in bit rates among other things. It creates a space of time for compensation.
Cc Carbon copy or Confidential Copy—send a copy of an email to another person.
Content Standard A description of what students should know and be able to do within a particular discipline or content domain.
Curriculum Framework Serves as a bridge between standards and the classroom and provides curriculum content, organization, and presentation.
Domain A group of computers whose hostnames share a common suffix, the "domain name". The last component of this is the top-level domain.
Ethernet A system for connecting a number of computer systems to form a LAN, with protocols to control the passing of information and to avoid simultaneous transmission by two or more systems.
Graphic Applications Software One of a number of types of computer software that enables the user to create or manipulate illustrations, graphs, drafting products, and a variety of other images.
Hour Glass The picture showing that the computer is “thinking” before it performs your command.
Input Device A peripheral used to transfer data from the outside world into a computer system. Some input devices are operated directly by the user, e.g. keyboard, mouse, touch screen, joystick, digitising tablet, microphone.
Java A program that recreates information so it can be read by most computers.
Jump Drive Memory stick—portable place to save files.
Presentation Hardware/Software Computer hardware/software designed to support presentations involving multimedia (e.g., PowerPoint).
ROM Read Only Memory. Readable memory that cannot be corrupted by accidental erasure. ROM retains its data when the computer is turned off.
Telecommunications Includes all types of electronic communication services, including satellite, fiber-optic, computer-based transmission, telephone, and radio.
Trademark Is a word, name, symbol, or device which is used in trade with goods to indicate the source of the goods and to distinguish them from the goods of others.
Curriculum Standard Activities used in classroom instruction to teach the benchmarked standard.
Created by: jpferrer