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GameMaker Vocabulary
GameMaker Words
Question | Answer |
---|---|
Room | an area within a game where sprites interact with one another, scene, level |
Sprite | 2D unage drawn on a transparent background used to represent objects during the game. |
Object | a programmable item in a game |
Instance | an exact copy of an object |
Animated | Programmed to move around the screen |
Static | Stays in the same place throughout the game play Does not move |
Condition Event | What must exist for the statement to be true or false |
Action Event | What occurs when a condition is met |
Sounds | Can be added as background music or part of an action |
Sound Effects | Pieces of sound used in programming |
Music | A long sound file |
Sample | A short sound file |
Object Oriented | a method of programming that allows for a drag-and-drop interface for creating games |
Programming Language | a written language a computer can understand |
Coding | symbols that a computer can read |
Compiling | the process of changing computer codes, scripts, and other programming into a file that can run on a computer. |
User Interface | how the player connects with the game |
Background | a graphic image used to decorate a room and provide it with scenery |
Path | a predetermined direction and course along which games are played. |
TimeLines | a resource that lets you set up a schedule that controls the execution of actions at predetermined intervals, measured in steps. |
Fonts | Definitions that specify the type, size, and other attributes of the fonts used to display text in games. |