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GameMaker Vocabulary

GameMaker Words

QuestionAnswer
Room an area within a game where sprites interact with one another, scene, level
Sprite 2D unage drawn on a transparent background used to represent objects during the game.
Object a programmable item in a game
Instance an exact copy of an object
Animated Programmed to move around the screen
Static Stays in the same place throughout the game play Does not move
Condition Event What must exist for the statement to be true or false
Action Event What occurs when a condition is met
Sounds Can be added as background music or part of an action
Sound Effects Pieces of sound used in programming
Music A long sound file
Sample A short sound file
Object Oriented a method of programming that allows for a drag-and-drop interface for creating games
Programming Language a written language a computer can understand
Coding symbols that a computer can read
Compiling the process of changing computer codes, scripts, and other programming into a file that can run on a computer.
User Interface how the player connects with the game
Background a graphic image used to decorate a room and provide it with scenery
Path a predetermined direction and course along which games are played.
TimeLines a resource that lets you set up a schedule that controls the execution of actions at predetermined intervals, measured in steps.
Fonts Definitions that specify the type, size, and other attributes of the fonts used to display text in games.
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