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GameMaker Vocabulary
GameMaker Words
| Question | Answer |
|---|---|
| Room | an area within a game where sprites interact with one another, scene, level |
| Sprite | 2D unage drawn on a transparent background used to represent objects during the game. |
| Object | a programmable item in a game |
| Instance | an exact copy of an object |
| Animated | Programmed to move around the screen |
| Static | Stays in the same place throughout the game play Does not move |
| Condition Event | What must exist for the statement to be true or false |
| Action Event | What occurs when a condition is met |
| Sounds | Can be added as background music or part of an action |
| Sound Effects | Pieces of sound used in programming |
| Music | A long sound file |
| Sample | A short sound file |
| Object Oriented | a method of programming that allows for a drag-and-drop interface for creating games |
| Programming Language | a written language a computer can understand |
| Coding | symbols that a computer can read |
| Compiling | the process of changing computer codes, scripts, and other programming into a file that can run on a computer. |
| User Interface | how the player connects with the game |
| Background | a graphic image used to decorate a room and provide it with scenery |
| Path | a predetermined direction and course along which games are played. |
| TimeLines | a resource that lets you set up a schedule that controls the execution of actions at predetermined intervals, measured in steps. |
| Fonts | Definitions that specify the type, size, and other attributes of the fonts used to display text in games. |