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V-3.02 Compnimation

1. Persistence of Vision the way our eyes retain images for a split second longer than they actually appear which makes quick flashes appear as one continuous motion
2. Advertising Used to catch attention, such as banners on websites
3. Entertainment Films, games, virtual reality
4. Selling Showcasing products, services or instructions
5. Teaching illustrating concepts or processes
6. Training simulations, presentations, etc.
7. Frame by Frame Animation the rapid display of sequence of still images that create the optical illusion of movement
8. Stop Motion Animation Manipulation real world objects and photographing them one frame at a time
9. Morphing Transforming one object into another
10. Path based Animation Also called vector animation where the computer tweens, or creates the frames, to move the object along the path
11. Stage part of program where the content is created and manipulated
12. Library Used to store frequently used assets such as graphics and audio
13. Timeline Used to organize the content over time
14. Frame One individual image in an animation
15. Keyframe Indicates where an action is to occur
16. Layers the timeline can be divided into different layers to give the author more control over different elements such as sound and text
17. Play head the Marker in the timeline that shows which frame is the current frame as the animation plays
18. Scrubbing Dragging the play head across the timeline in order to preview the animatino
Created by: 1641545



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