click below
click below
Normal Size Small Size show me how
V-3.02 Compnimation
| Term | Definition |
|---|---|
| 1. Persistence of Vision | the way our eyes retain images for a split second longer than they actually appear which makes quick flashes appear as one continuous motion |
| 2. Advertising | Used to catch attention, such as banners on websites |
| 3. Entertainment | Films, games, virtual reality |
| 4. Selling | Showcasing products, services or instructions |
| 5. Teaching | illustrating concepts or processes |
| 6. Training | simulations, presentations, etc. |
| 7. Frame by Frame Animation | the rapid display of sequence of still images that create the optical illusion of movement |
| 8. Stop Motion Animation | Manipulation real world objects and photographing them one frame at a time |
| 9. Morphing | Transforming one object into another |
| 10. Path based Animation | Also called vector animation where the computer tweens, or creates the frames, to move the object along the path |
| 11. Stage | part of program where the content is created and manipulated |
| 12. Library | Used to store frequently used assets such as graphics and audio |
| 13. Timeline | Used to organize the content over time |
| 14. Frame | One individual image in an animation |
| 15. Keyframe | Indicates where an action is to occur |
| 16. Layers | the timeline can be divided into different layers to give the author more control over different elements such as sound and text |
| 17. Play head | the Marker in the timeline that shows which frame is the current frame as the animation plays |
| 18. Scrubbing | Dragging the play head across the timeline in order to preview the animatino |