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CSC 126 MIDTERM
vocab
| Term | Definition |
|---|---|
| Central Processing Unit (CPU) | The brain of the computer and expensive by computer hardware |
| HARDWARE | Central Processing Unit CPU which is the main memory and ram which is the random access memory & secondary storage. |
| Main Memory | Connected directly to CPU. The programs must be loaded into main memory before they can be executed. |
| Memory Cells | Main memory is ordered in a sequence of these cells. |
| SOFTWARE | Software is a collective term for programs; the instructions computers perform to implement applications. |
| Address | Each cell has a unique location in main memory which is called the address of the cell. |
| Secondary Stage | The device that stores information permanently. |
| Input Devices | The device that feeds data and programs into computers. |
| Output Devices | The devices that the computer uses to display results. |
| System Programs | Control the computer. It loads first when when your on your pc is call the operating system |
| Operating System | Monitors the overall activity of the computer and initializes services. Services like Memory Managementm, input/output activities and storage management. |
| Application Programs | Perform a specific task , like word processors , spreadsheets, and games are examples of an application program. |
| Analog Signal | Are continuous wave forms used to represent such things as sound. I.E. Audio tapes |
| Digital Signals | Represent information with a sequence of 0’s and 1’s. As 0 reps a low voltage and 1 reps a high voltage. |
| Machine Language | Digital signals are processed inside a computer, The language of the computer that is processed in 0’s and 1’s. |
| Binary digit or bit | Digit with 0 or 1 which is a binary code/number. |
| Byte | Sequence of eight bits, 2^10 bytes = 1024 bytes which is kilobyte(KB). |
| American standard code for information interchange(ASCII) | The most commonly used encoding scheme on personal computers Is the seven bit. It sets of 128 characters from 0 to 127. |
| Assembler | A program that translates the assembly language instructions into machine language. |
| High Level Languages | That were closer to natural languages, such as English , French, german and Spanish. |
| Source code / program | Must be saved in a text file saved as .cpp. A source program is written in a high level language. |
| Preprocessor | As an example, #include as statements that begin with #. These programs are processed in the program called preprocessor. |
| Object Program | The compiler checks the program for errors the equivalent machine language is an object program. |
| Library | Prewritten code resides in. |
| Linker | Combines the object program with the programs from libraries. |
| Loader | A program that loads an executable program into main memory. |
| Build or rebuild | The command the combines visual c++ 2008 express , visual c++ 2-1- express and visual studio 2010. |
| Algorithm | A step by step problem solving process in which a solution is arrived at in afinite amount of time. |
| Structured design | Dividing a program into smaller sub problems. |
| Structured programming | The process of implementing a structured design |
| Top down design, bottom up design, stepwise refinement and modular programming | The structured design approach could be used in these techniques. |
| Object oriented design (OOD) | Widely used programming methodology. |
| Object oriented programming(OOP) | A programming language that implements OOD. |
| Computer program | Sequence of statements whose objective is to accomplish a task |
| Programming | Is a process of planning or creating a program |
| Subprogram/function | collection of statements and when activated or executed it accomplishes something. |
| Keywords | Reserved words are also called keywords. The letters that make up a reserved word are always lowercase. Like the special symbols, each is considered to be a single symbol. |
| Identifier | Identifiers are names of things that appear in programs, such as variables, constants, and functions. All identifiers must obey C++’s rules for identifiers. |
| Simple Data Types | 1. Integral, which is a data type that deals with integers, or numbers without a decimal part 2. Floating-point, which is a data type that deals with decimal numbers 3. Enumeration, which is a user-defined data type |
| Int Type | Integers in C++, as in mathematics, are numbers such as the following: -988, -93, 0, 68, 364932, +7643 |
| Bool Type | The data type bool has only two values: true and false. Also, true and false are called the logical (Boolean) values. The central purpose of this data type is to manipulate logical |
| Char DATA TYPE | The data type char is the smallest integral data type. It is mainly used to represent characters—that is, letters, digits, and special symbols. 1 byte |
| float | The data type float is used in C++ to represent any real number between -3.4E+38 and 3.4E+38. The memory allocated for a value of the float data type is four bytes. |
| double | The data type double is used in C++ to represent any real number between -1.7E+308 and 1.7E+308. The memory allocated for a value of the double data type is eight bytes. |
| string Type | A string is a sequence of zero or more characters. Strings in C++ are enclosed in double quotation marks. A string containing no characters is called a null or empty string. 0 to 1 and so on. |
| Named constant | A memory location whose content is not allowed to change during program execution. |
| Preprocessor Directives | Only a small number of operations, such as arithmetic and assignment operations, are explicitly defined in C++ C++ program are provided as a collection of libraries. with header. |
| Documentation | The programs that should be clear not only to you, but also to anyone else. Therefore, you must properly document your programs. |
| Semantics | The set of rules that gives meaning to a language is called semantics. For example, the order-of-precedence rules for arithmetic operators are semantic rules. If a program contains syntax errors. |
| Statement terminator | All C++ statements must end with a semicolon. The semicolon is also called a statement terminator. |