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Photoshop CS6 Unit A
Term | Definition |
---|---|
Digital Images | images that you get from a digital camera, from scanning a photograph or a slide, or that you create from scratch in Adobe Photoshop. |
Graphics Programs | can refer to a wide range of software applications; generally fall into three basic categories: bitmap, vector, and animation. |
Bitmap (Raster) Graphics | graphics composed of pixels. All Photoshop images are _____. |
Pixels | smallest components of a bitmap graphic; derived from the words picture and element. |
Vector Graphics (Draw Programs) | often created on a computer, not through scanning or downloading. |
Animation Programs | use timeline structures to create sequences of graphics, both bitmap and vector, then create the illusion of motion and animation by presenting that sequence of images so quickly that your eye perceives movement. |
Workspace | the application interface; includes the Menu bar, the Tools panel, the dock of panels on the right of the screen, and the document. |
Resolution | the number of pixels per inch (ppi) in a bitmap graphic. |
Color Model | defines the colors we see and work with in digital images. RGB (red, green, blue), CMYK (cyan, magenta, yellow, black), and HSB (hue, saturation, brightness) are all ____ and each uses a different method for describing color. |
Color Mode | determines which color model is being used to display and print the image on which you are working. |
Canvas | the bed of pixels that make up an image. |
Transform | operations that change the location of pixels; Photoshop ____ations include scaling, rotating, skewing, and distorting pixels. |
Cropping | a basic task in which you define an area of an image that you want to keep and then discard the remainder of the image. |