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Digital Citizenship
Terms from Chapter 9 and 10
| Term | Definition |
|---|---|
| Digital Community | Groups that are primarily sustained through electronic rather than geographic proximity. |
| Moral judgements | Opinions as to whether an action is good or bad. |
| Disinhibited activity | Change in character that occurs when we communicate in the absence of the social cues that we typically rely on to guide our interactions. |
| Dissociated activity | Human interaction that becomes disconnected due to temporal and spatial displacement |
| asynchronous | Not happening at the same rate or at the same time. |
| Abstracted activity | Activity that we perceive as not real |
| Generalized activity | Action which is broadcast to a large audience |
| Multicommunity activity | Experiences in more than one community (local, global, and digital) |
| Managed Identity activity | The ability to integrate many selves into one productive self |
| empathy | Ability to understand and share the feelings of another |
| EQ | Emotional intelligence |
| Digital Citizenship | Character Education for the Digital Age |
| Cognitive Development | Construction of thought processes from childhood to adulthood |
| Character Education | Teaching children a variety of socially acceptable behavior traits |